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Forked Thread: Why do we have a constant numbers bloat?
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<blockquote data-quote="delericho" data-source="post: 4618065" data-attributes="member: 22424"><p>This is a consequence of 4e scaling both the bonus and the target number at the same rate (+1/2 per level). It does a good job of maintaining the balance of the game across the full level range, but does have the unfortunate consequence that you might as well replace most of the mechanics with "roll a 10 or better".</p><p></p><p>Personally, I think they would have been better going with fewer, more widely spaced target numbers, for low-, mid- and high- end challenges for each of the three tiers (and a theoretical "Deific" tier above epic, for the toughest challenges in the game). This would have had much the same effect, but led to 8th level characters feeling just that bit better than 6th level characters when faced with challenges.</p><p></p><p>(For the sake of balance, I feel I must point out that this isn't original with 4e. A lot of the published adventures in 3.5e set Open Locks and Disable Device DCs at values that were suspiciously calibrated so that the maxed-out party Rogue 'just happened' to require a 10 on the dice roll to succeed. I feel that was as much of a mistake then as it is now.)</p></blockquote><p></p>
[QUOTE="delericho, post: 4618065, member: 22424"] This is a consequence of 4e scaling both the bonus and the target number at the same rate (+1/2 per level). It does a good job of maintaining the balance of the game across the full level range, but does have the unfortunate consequence that you might as well replace most of the mechanics with "roll a 10 or better". Personally, I think they would have been better going with fewer, more widely spaced target numbers, for low-, mid- and high- end challenges for each of the three tiers (and a theoretical "Deific" tier above epic, for the toughest challenges in the game). This would have had much the same effect, but led to 8th level characters feeling just that bit better than 6th level characters when faced with challenges. (For the sake of balance, I feel I must point out that this isn't original with 4e. A lot of the published adventures in 3.5e set Open Locks and Disable Device DCs at values that were suspiciously calibrated so that the maxed-out party Rogue 'just happened' to require a 10 on the dice roll to succeed. I feel that was as much of a mistake then as it is now.) [/QUOTE]
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Forked Thread: Why do we have a constant numbers bloat?
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