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Forking the OGL
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<blockquote data-quote="Nellisir" data-source="post: 3982222" data-attributes="member: 70"><p>I think it's going to be a new license, probably with an old name.</p><p></p><p>I got into a...debate on the WotC boards a few months ago about this, and argued the same thing Wulf is arguing, and got...well, I won't call it slapped down. But someone that I had to give the benefit of the doubt to basically said I was wrong, and "any version" doesn't mean what I thought it meant. It seems to have two alternate/potential meanings besides the obvious one: 1) any 1.x version of the OGL; 2) any iteration or version, ie the version in Tome of Horrors vs the version in...Buy the Numbers. I think both of those are kind of wacky round-about interpretations, but it seems to be the interpretation from on high.</p><p></p><p>I'm pessimistic at this point. I don't think original OGL (oOGL) material will easily port to the New OGL (NOGL) except for copyright holders. I think the NOGL will be more restrictive in terms of what you can lift verbatim, so just copying it over will not work. WotC is pulling their IP back under their umbrella. I wouldn't be surprised if WotC extends further rights and exclusivities to the companies that buy into the NOGL early on, (buy-in's get 9 months exclusivity on new open source material, for instance) so a two-tier arrangement of NOGL users could easily develop.</p><p></p><p>And I can't do anything officially NOGL for 12 months anyways. Resuming work on my 3x homebrew is looking more attractive.</p><p></p><p>On the upside, there are alot of 4e changes that already exist in 3rd-party oOGLproducts; you just have to know where to look. I wouldn't be surprised if you could get 60%-70% of the way mechanically to 4e with parts from existing 3rd-party products.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 3982222, member: 70"] I think it's going to be a new license, probably with an old name. I got into a...debate on the WotC boards a few months ago about this, and argued the same thing Wulf is arguing, and got...well, I won't call it slapped down. But someone that I had to give the benefit of the doubt to basically said I was wrong, and "any version" doesn't mean what I thought it meant. It seems to have two alternate/potential meanings besides the obvious one: 1) any 1.x version of the OGL; 2) any iteration or version, ie the version in Tome of Horrors vs the version in...Buy the Numbers. I think both of those are kind of wacky round-about interpretations, but it seems to be the interpretation from on high. I'm pessimistic at this point. I don't think original OGL (oOGL) material will easily port to the New OGL (NOGL) except for copyright holders. I think the NOGL will be more restrictive in terms of what you can lift verbatim, so just copying it over will not work. WotC is pulling their IP back under their umbrella. I wouldn't be surprised if WotC extends further rights and exclusivities to the companies that buy into the NOGL early on, (buy-in's get 9 months exclusivity on new open source material, for instance) so a two-tier arrangement of NOGL users could easily develop. And I can't do anything officially NOGL for 12 months anyways. Resuming work on my 3x homebrew is looking more attractive. On the upside, there are alot of 4e changes that already exist in 3rd-party oOGLproducts; you just have to know where to look. I wouldn't be surprised if you could get 60%-70% of the way mechanically to 4e with parts from existing 3rd-party products. [/QUOTE]
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