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<blockquote data-quote="Altamont Ravenard" data-source="post: 1185092" data-attributes="member: 14700"><p>Wow, that's a great start...</p><p></p><p>I thought that my post had fallen into oblivion (went straight to page 2 without getting more than a couple of views), I'm very happy that it didn't, and that this sort of subject might interest people...</p><p></p><p>I don't have time right now to be long and windy, since I'll be leaving for work soon, but I'll try to put up something this evening (or maybe at lunch if I have the time).</p><p></p><p>Perhaps to explain more how (and why I think that) rpg's can mirror the relation between author and reader, I can advance a few things. I loosely base my assumption on the theories of Umberto Eco's <em>Lector in Fabula</em>, wherein he explains that the Author, when writing his text, has in mind an Ideal Reader, ie the reader that will respond to his text fully, and thus adjusts his writing (<em>what</em> he writes and <em>how</em> he writes) to suit this Ideal Reader.</p><p></p><p>Now, in a RPG, that Ideal Reader is embodied by the players. The DM presents a story with content and style, and usually (of course this is not always the case) tries to tailor said story to the likings of his group. Also, whereas in a normal text, the "feedback" comes from (<em>I'm going to miss my bus! Aargh!</em> <- not an example of feedback) the Ideal Reader, which is a pure invention of the author, the "feedback" in the game comes directly from the players (by feedback, I don't necessarily mean good/bad, but more of the type "Hey I put a plot hook there, why didn't anyone bite?", or somesuch)</p><p></p><p>THis will have to do for now. Thanks a lot once more!</p><p></p><p><em>*sound of the bus passing*</em></p><p></p><p>Damn you ENWorld! That's not the first time you made me late for work!</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1185092, member: 14700"] Wow, that's a great start... I thought that my post had fallen into oblivion (went straight to page 2 without getting more than a couple of views), I'm very happy that it didn't, and that this sort of subject might interest people... I don't have time right now to be long and windy, since I'll be leaving for work soon, but I'll try to put up something this evening (or maybe at lunch if I have the time). Perhaps to explain more how (and why I think that) rpg's can mirror the relation between author and reader, I can advance a few things. I loosely base my assumption on the theories of Umberto Eco's [i]Lector in Fabula[/i], wherein he explains that the Author, when writing his text, has in mind an Ideal Reader, ie the reader that will respond to his text fully, and thus adjusts his writing ([i]what[/i] he writes and [i]how[/i] he writes) to suit this Ideal Reader. Now, in a RPG, that Ideal Reader is embodied by the players. The DM presents a story with content and style, and usually (of course this is not always the case) tries to tailor said story to the likings of his group. Also, whereas in a normal text, the "feedback" comes from ([i]I'm going to miss my bus! Aargh![/i] <- not an example of feedback) the Ideal Reader, which is a pure invention of the author, the "feedback" in the game comes directly from the players (by feedback, I don't necessarily mean good/bad, but more of the type "Hey I put a plot hook there, why didn't anyone bite?", or somesuch) THis will have to do for now. Thanks a lot once more! [i]*sound of the bus passing*[/i] Damn you ENWorld! That's not the first time you made me late for work! AR [/QUOTE]
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