Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Formal study of the RPG phenomenon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1185950" data-attributes="member: 5171"><p>So we're not talking about the content. You're limiting the discussion to the process of reading/writing and the process of gaming/DMing. Gotcha.</p><p></p><p></p><p></p><p>This seems a bit quibble-ish. By your definition, it's uncertain whether or not I'm going to work because you don't know whether I'll take twenty steps, walking around the hedge on the left, or nineteen steps, walking around the hedge on the right, to get inside.</p><p></p><p>I'll accept that there are no absolutes, but then the conversation is effectively over -- "Hey, there are no absolutes, I guess that's that." If you want to talk generalities, though, I believe that most authors and gamers would agree that the author has better control over his plot elements than the DM does of his story elements, by the very fact that the author does not have to rely on anyone else to "guess" what the correct or most efficient means of furthering the plot is.</p><p></p><p></p><p></p><p>I'm confused. You said "I produce an object", but then you say "the actual process of writing produces nothing". If you mean that the finished product has no inherent value, then the same can be said for a sculpture -- or, for that matter, a car or a building. None have any value except that given them by people.</p><p></p><p>People find cars useful for transportation, buildings useful for accomodation, and sculptures and novels useful for aesthetic pleasure and enlightenment. There have been many of all objects that have failed to provide that value and fell by the wayside -- the car I currently drive was discontinued because it was inefficient (it has an enormous blind spot and turns poorly).</p><p></p><p>Basically, I feel as though you are trying to fast-talk an objective distinction where no such distinction exists with this one. I don't believe that a novel is valueless, and I don't even believe that a game is valueless.</p><p></p><p></p><p></p><p></p><p>Missed whatever you wrote after "accept" here.</p><p></p><p>As for your other part, saying that we obey the rules of language is pretty baseline. Yes, we also obey the rules of language in an RPG. I don't know that you're gonna get a Master's Thesis out of the fact that few novels and few RPGs are written or performed entirely in a languge none of the participants understand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You could, however, counter my argument with the idea that the "big breaking of the established rules" is actually part of the rules now. It's almost expected that, in any fantasy novel, the magic is going to change profoundly and do something that, according to our understanding of the rules, was impossible. If it's expected, then it's become part of the ruleset. Possibly.</p><p></p><p></p><p></p><p>Again, I agree with that wording of it, but again, that's pretty baseline. I guess you have to start somewhere.</p></blockquote><p></p>
[QUOTE="takyris, post: 1185950, member: 5171"] So we're not talking about the content. You're limiting the discussion to the process of reading/writing and the process of gaming/DMing. Gotcha. This seems a bit quibble-ish. By your definition, it's uncertain whether or not I'm going to work because you don't know whether I'll take twenty steps, walking around the hedge on the left, or nineteen steps, walking around the hedge on the right, to get inside. I'll accept that there are no absolutes, but then the conversation is effectively over -- "Hey, there are no absolutes, I guess that's that." If you want to talk generalities, though, I believe that most authors and gamers would agree that the author has better control over his plot elements than the DM does of his story elements, by the very fact that the author does not have to rely on anyone else to "guess" what the correct or most efficient means of furthering the plot is. I'm confused. You said "I produce an object", but then you say "the actual process of writing produces nothing". If you mean that the finished product has no inherent value, then the same can be said for a sculpture -- or, for that matter, a car or a building. None have any value except that given them by people. People find cars useful for transportation, buildings useful for accomodation, and sculptures and novels useful for aesthetic pleasure and enlightenment. There have been many of all objects that have failed to provide that value and fell by the wayside -- the car I currently drive was discontinued because it was inefficient (it has an enormous blind spot and turns poorly). Basically, I feel as though you are trying to fast-talk an objective distinction where no such distinction exists with this one. I don't believe that a novel is valueless, and I don't even believe that a game is valueless. Missed whatever you wrote after "accept" here. As for your other part, saying that we obey the rules of language is pretty baseline. Yes, we also obey the rules of language in an RPG. I don't know that you're gonna get a Master's Thesis out of the fact that few novels and few RPGs are written or performed entirely in a languge none of the participants understand. :) You could, however, counter my argument with the idea that the "big breaking of the established rules" is actually part of the rules now. It's almost expected that, in any fantasy novel, the magic is going to change profoundly and do something that, according to our understanding of the rules, was impossible. If it's expected, then it's become part of the ruleset. Possibly. Again, I agree with that wording of it, but again, that's pretty baseline. I guess you have to start somewhere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Formal study of the RPG phenomenon
Top