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<blockquote data-quote="payn" data-source="post: 8528422" data-attributes="member: 90374"><p><strong>My XP</strong></p><p>Age: 42</p><p>Year started: '91? Hard to say for sure I started, stopped, started for several years in the 90's and aughts. </p><p>First RPG: 2E</p><p>How many in first decade: 2-3 </p><p>First DM: School mate</p><p></p><p><strong>Views</strong></p><p><em>PC Death:</em></p><p>It happens. The frequency and expectations depends entirely on system.</p><p>OSR: its fun and part of skill play.</p><p>Modern D&D: It happens, but player agency to protect their PC is abundant. </p><p>Other systems: Depends on expectations. Sometimes the genre is a meatgrinder, other times, there are better fail states than death to explore. </p><p></p><p><em>Individual characters vs party:</em></p><p>D&D works best as a team game. I prefer to have a group goal in mind for a campaign and sessions make headwinds towards that goal. That said, OSR style gaming is less narrative oriented and thus copacetic group play is less necessary. Non-D&D games often have less team requirements to play, so they do individual characters with divergent goals and views much better. </p><p></p><p><strong>Current Controversies</strong></p><p><em>Weird racist stuff</em></p><p>A product of their times. I expect modern publishers to at least make an effort to produce inclusive and non-offensive products. </p><p></p><p><em>Inherently evil races</em></p><p>A prefer a more nuanced setting, where cultures can encompass a wide variety of philosophies. I do like things such as undead and planar beings to take the inherently evil space. </p><p></p><p><em>Alignment</em></p><p>Love the 9 point system. I know its general, but im a-ok with that. Our sessions are often filled with deep discussions on motivations and morality. I also like cosmos driven wars and mechanical impacts (to a certain degree). Totally get that is not what many folks want from their RPG. Modern takes continue to make removing alignment trivial. So don't see why its a controversy anymore. </p><p></p><p><strong>Conclusion:</strong></p><p>I'm a hopeless extrovert. I talk to think. I learn from people and doing, more than I do from books. So, learning from both newcomers and old timers has had a large impact on my playstyle. Since I enjoy discussion as much as the game itself, I like exploring systems and playstyles instead of sticking to one. Forum discussions have helped me understand the game, and what I like, more than any game master guide or designer commentary. </p><p></p><p>I lacked suitable players and GMs for the first half of my gaming experience. It was a never ending series of start ups and shutdowns. Always D&D too. It wouldn't be until the last 15 years that I really got into long lasting campaigns and a variety of systems. I do my best to pass it along with new comers, help folks with questions, and debate gaming philosophies with other game heads. </p><p></p><p>I dont believe in one true ways and always try and tailor my messages to be constructive/informative. I wasn't always like this, but I try my best to lead by example. I still have my moments now and then. </p><p></p><p>-Cheers</p></blockquote><p></p>
[QUOTE="payn, post: 8528422, member: 90374"] [B]My XP[/B] Age: 42 Year started: '91? Hard to say for sure I started, stopped, started for several years in the 90's and aughts. First RPG: 2E How many in first decade: 2-3 First DM: School mate [B]Views[/B] [I]PC Death:[/I] It happens. The frequency and expectations depends entirely on system. OSR: its fun and part of skill play. Modern D&D: It happens, but player agency to protect their PC is abundant. Other systems: Depends on expectations. Sometimes the genre is a meatgrinder, other times, there are better fail states than death to explore. [I]Individual characters vs party:[/I] D&D works best as a team game. I prefer to have a group goal in mind for a campaign and sessions make headwinds towards that goal. That said, OSR style gaming is less narrative oriented and thus copacetic group play is less necessary. Non-D&D games often have less team requirements to play, so they do individual characters with divergent goals and views much better. [B]Current Controversies[/B] [I]Weird racist stuff[/I] A product of their times. I expect modern publishers to at least make an effort to produce inclusive and non-offensive products. [I]Inherently evil races[/I] A prefer a more nuanced setting, where cultures can encompass a wide variety of philosophies. I do like things such as undead and planar beings to take the inherently evil space. [I]Alignment[/I] Love the 9 point system. I know its general, but im a-ok with that. Our sessions are often filled with deep discussions on motivations and morality. I also like cosmos driven wars and mechanical impacts (to a certain degree). Totally get that is not what many folks want from their RPG. Modern takes continue to make removing alignment trivial. So don't see why its a controversy anymore. [B]Conclusion:[/B] I'm a hopeless extrovert. I talk to think. I learn from people and doing, more than I do from books. So, learning from both newcomers and old timers has had a large impact on my playstyle. Since I enjoy discussion as much as the game itself, I like exploring systems and playstyles instead of sticking to one. Forum discussions have helped me understand the game, and what I like, more than any game master guide or designer commentary. I lacked suitable players and GMs for the first half of my gaming experience. It was a never ending series of start ups and shutdowns. Always D&D too. It wouldn't be until the last 15 years that I really got into long lasting campaigns and a variety of systems. I do my best to pass it along with new comers, help folks with questions, and debate gaming philosophies with other game heads. I dont believe in one true ways and always try and tailor my messages to be constructive/informative. I wasn't always like this, but I try my best to lead by example. I still have my moments now and then. -Cheers [/QUOTE]
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