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<blockquote data-quote="GreyLord" data-source="post: 8529566" data-attributes="member: 4348"><p>I've been gaming for, well...awhile. Not exactly at the VERY beginning, but closer than most. Started with OD&D. Didn't even have the books at the time or really access to them, just trusted the guys running the game. I've seen all the versions and played all the various "editions."</p><p></p><p>Personal view - It's a different game today than it was originally. ONLY the name is the same. They killed D&D back when WotC created it's "New and Improved" version in 3e. They tried to tried to TRULY kill it dead by killing the old game and replacing it with something else using the same name. It is similar to what Disney did to the original fairy tale of the Ugly Duckling. Lilo and Stitch is a great movie, but to say it's the Ugly Duckling is basically pretending the original doesn't exist as the stories are so different that it's really not the same thing. Sure, it's BASED off the story of the Ugly Duckling, but Lilo and Stitch is NOT the Ugly Duckling.</p><p></p><p>That said, just like Lilo and Stitch is a great movie, D&D under WotC has been pretty great as well.</p><p></p><p>Controversies -</p><p></p><p>Racial controversies going on - I personally don't care all that much WHAT they decide to do with their races, monsters, etc. in the overall broad picture. I have some opinions, but to be honest, they really don't matter all that much. I'll play as I want and go as I want. As long as they don't make it so that there is no longer a rule zero and you HAVE to play a specific way (for instance, this new multiverse idea, if they demanded that the only way to properly play is to have a multiverse campaign...that's starting to be on the edge of being to specific...though it's ONLY the start, not that deep yet) then I think I'm going to be good with whatever changes they make.</p><p></p><p>Inherently evil races - See above</p><p></p><p>Alignment - Honestly, in modern D&D we don't use it all that much in general. I'd prefer it to stay, but if we lose it...with the CURRENT and modern game...I don't think it's any big deal. Earlier versions it would have been much bigger, but with 5e...meh.</p><p></p><p>My biggest gripe about 5e has always been about how limited they made Bounded accuracy and how they applied the proficiency bonus, but I've talked about that enough.</p><p></p><p>Most of my biggest views are unpopular anyways in regards to what I'd like changed or different so...that's not happening.</p><p></p><p>For example, rather than exanding the number of races playable, restrict them down again. Make it so that you can only play a Human, Dwarf, Elf, and Halfling. Maybe a Gnome and Half-Orc. </p><p></p><p>Other races can be playable via other books, but no Dragonborn, no Tieflings, etc. in the core. That's not happening. </p><p></p><p>And you know, that's fine. People have different ways of playing and I'm good with it.</p><p></p><p>PS: Of interest, did you know, that you could play ANYTHING in OD&D (at least that's how we interpreted it). You want to be a Dragon...you can be a dragon. You want to be a Kobold...you can be a Kobold. You want to be a Helicoptor...well...You COULD be a helicopter but that's really going to be dependent on how lenient your DM is. The only instruction was that you had to be able to have some form of advancement for the PC.</p><p></p><p>In that way, OD&D was really kind of the wild west in what you could make up and create and play. At least, how we played it.</p><p></p><p>That all sort of changed with a more structural emphasis on playing it specifically in a certain way when AD&D started rolling around, and much more strongly once the 80s seemed to start if I recall correctly (which, I may be just remembering wrong too).</p><p></p><p>Just one of those interesting things I recall from early on. If they incorporated some of those ideas from the early days now...NOW THAT could cause some controversy I imagine.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8529566, member: 4348"] I've been gaming for, well...awhile. Not exactly at the VERY beginning, but closer than most. Started with OD&D. Didn't even have the books at the time or really access to them, just trusted the guys running the game. I've seen all the versions and played all the various "editions." Personal view - It's a different game today than it was originally. ONLY the name is the same. They killed D&D back when WotC created it's "New and Improved" version in 3e. They tried to tried to TRULY kill it dead by killing the old game and replacing it with something else using the same name. It is similar to what Disney did to the original fairy tale of the Ugly Duckling. Lilo and Stitch is a great movie, but to say it's the Ugly Duckling is basically pretending the original doesn't exist as the stories are so different that it's really not the same thing. Sure, it's BASED off the story of the Ugly Duckling, but Lilo and Stitch is NOT the Ugly Duckling. That said, just like Lilo and Stitch is a great movie, D&D under WotC has been pretty great as well. Controversies - Racial controversies going on - I personally don't care all that much WHAT they decide to do with their races, monsters, etc. in the overall broad picture. I have some opinions, but to be honest, they really don't matter all that much. I'll play as I want and go as I want. As long as they don't make it so that there is no longer a rule zero and you HAVE to play a specific way (for instance, this new multiverse idea, if they demanded that the only way to properly play is to have a multiverse campaign...that's starting to be on the edge of being to specific...though it's ONLY the start, not that deep yet) then I think I'm going to be good with whatever changes they make. Inherently evil races - See above Alignment - Honestly, in modern D&D we don't use it all that much in general. I'd prefer it to stay, but if we lose it...with the CURRENT and modern game...I don't think it's any big deal. Earlier versions it would have been much bigger, but with 5e...meh. My biggest gripe about 5e has always been about how limited they made Bounded accuracy and how they applied the proficiency bonus, but I've talked about that enough. Most of my biggest views are unpopular anyways in regards to what I'd like changed or different so...that's not happening. For example, rather than exanding the number of races playable, restrict them down again. Make it so that you can only play a Human, Dwarf, Elf, and Halfling. Maybe a Gnome and Half-Orc. Other races can be playable via other books, but no Dragonborn, no Tieflings, etc. in the core. That's not happening. And you know, that's fine. People have different ways of playing and I'm good with it. PS: Of interest, did you know, that you could play ANYTHING in OD&D (at least that's how we interpreted it). You want to be a Dragon...you can be a dragon. You want to be a Kobold...you can be a Kobold. You want to be a Helicoptor...well...You COULD be a helicopter but that's really going to be dependent on how lenient your DM is. The only instruction was that you had to be able to have some form of advancement for the PC. In that way, OD&D was really kind of the wild west in what you could make up and create and play. At least, how we played it. That all sort of changed with a more structural emphasis on playing it specifically in a certain way when AD&D started rolling around, and much more strongly once the 80s seemed to start if I recall correctly (which, I may be just remembering wrong too). Just one of those interesting things I recall from early on. If they incorporated some of those ideas from the early days now...NOW THAT could cause some controversy I imagine. [/QUOTE]
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