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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Former 4E doubter , I have high hopes now
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<blockquote data-quote="Wyrmshadows" data-source="post: 4011112" data-attributes="member: 56166"><p>I was <strong>THRILLED</strong> by the news of the release of 4e.</p><p></p><p>I was <strong>THRILLED</strong> by the dismantling of the Great Wheel, mechanical alignment effects, more solid differentiation between demons and devils, 30lvls of play without a clumsy epic system, dumping pseudo-Greyhawk as the core setting and other things. I was also thrilled by the end of PrCs which were a good idea that jumped the shark.</p><p></p><p>I am <strong>NOT THRILLED</strong> about the the further progression of D&D into a minis game (squares indeed...didn't use that in AD&D and won't be using that now), tieflings and dragonborn as core races, dragonborn art direction that solidifies my perception that D&D is for kids because the player base isn't sophisticated enough to allow for female creatures...even (non-human hybrid) reptilians (appearance even if not officially reptiles) to NOT have boobs. I don't like racial abilities by level. I loathe what appears to be support for a playstyle that is nearly completely gamist and killing what little simulationist concerns remained in the game under the banner of things being "unfun" as if fun is nothing more than super-cool, super-badass, be all you can be all the time (especially in combat), and other things.</p><p></p><p>What really turns me off of 4e is what, to my perception anyway, is an increase in the handwave response of "It's D&D it doesn't have to make any sense" whenever anyone criticizes something that lessens the suspension of disbelief. Of course there were unrealistic elements in prior editions of the game, but at least it seemed that attempting to make things make sense was a valid DMing/gaming style. I sense this is no longer the case.</p><p></p><p>IMO D&D is both insofar as mechanics and playstyle philosophy are concerned for a 11-14yr old demographic. I am not that demographic at 36 and won't support what I see as a game that is not aimed at those above maybe 16-18yrs of age.</p><p></p><p>Unfortunately I am leaning strongly away from being interested in 4e. I will buy the core books to give 4e a fair break because I have played D&D for 24yrs. However I realize that I am more a RPing game fan than a D&D fan and, based on how I have been playing D&D for the last 20ys, this has always been the case.</p><p></p><p></p><p></p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 4011112, member: 56166"] I was [B]THRILLED[/B] by the news of the release of 4e. I was [B]THRILLED[/B] by the dismantling of the Great Wheel, mechanical alignment effects, more solid differentiation between demons and devils, 30lvls of play without a clumsy epic system, dumping pseudo-Greyhawk as the core setting and other things. I was also thrilled by the end of PrCs which were a good idea that jumped the shark. I am [B]NOT THRILLED[/B] about the the further progression of D&D into a minis game (squares indeed...didn't use that in AD&D and won't be using that now), tieflings and dragonborn as core races, dragonborn art direction that solidifies my perception that D&D is for kids because the player base isn't sophisticated enough to allow for female creatures...even (non-human hybrid) reptilians (appearance even if not officially reptiles) to NOT have boobs. I don't like racial abilities by level. I loathe what appears to be support for a playstyle that is nearly completely gamist and killing what little simulationist concerns remained in the game under the banner of things being "unfun" as if fun is nothing more than super-cool, super-badass, be all you can be all the time (especially in combat), and other things. What really turns me off of 4e is what, to my perception anyway, is an increase in the handwave response of "It's D&D it doesn't have to make any sense" whenever anyone criticizes something that lessens the suspension of disbelief. Of course there were unrealistic elements in prior editions of the game, but at least it seemed that attempting to make things make sense was a valid DMing/gaming style. I sense this is no longer the case. IMO D&D is both insofar as mechanics and playstyle philosophy are concerned for a 11-14yr old demographic. I am not that demographic at 36 and won't support what I see as a game that is not aimed at those above maybe 16-18yrs of age. Unfortunately I am leaning strongly away from being interested in 4e. I will buy the core books to give 4e a fair break because I have played D&D for 24yrs. However I realize that I am more a RPing game fan than a D&D fan and, based on how I have been playing D&D for the last 20ys, this has always been the case. Wyrmshadows [/QUOTE]
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Former 4E doubter , I have high hopes now
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