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Former 4E doubter , I have high hopes now
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<blockquote data-quote="kennew142" data-source="post: 4012133" data-attributes="member: 18490"><p>I was extremely angry at the 4e announcement. I had just begun to rework the 3.5 rules to accomodate my next home brew, and WotC decides to change the game on me.</p><p></p><p>I never posted anything negative here because I had no information to go on at that time. The more information that was released, the more it began to look like the designers were making the same changes I had been contemplating.</p><p></p><p>I do not expect that 4e will be exactly the game I would have made for my homebrew, but it looks like it will be close enough that I can deal with it. The fewer houserules I need to enjoy the game, the better.</p><p></p><p>I'm not being being optimistic when I say that <em>I have yet to see any design element from the new game that I hate</em>. I haven't. I fully expect to see some in the future.</p><p></p><p>That said, there are some things that seem strange to me - some things that I don't actually like:</p><p></p><p>1) Some of the naming conventions seem a little cheesy to me. I'm hoping that it's not too much effort to change them for my game.</p><p></p><p>2) The design fluff contains too much divine fiat, too much direct deitic action. I know I can change this. I just find it extremey annoying.</p><p></p><p>3) Rings are restricted to high level characters. It makes no sense to me. I will probably include minor/lesser rings, just because I like them.</p><p></p><p>4) There are still items that provide a bonus to defenses (formerly saves). This means that there are still items that are required for every character. I can probably live with it, but - meh.</p><p></p><p>5) There are still item slots. I know that these are probably necessary for game balance reasons, but they seem cheesy to me. Since my players and I have decided to quash the generic magic mart in our upcoming games, this won't matter. There is no way that the party will find enough rings for everyone to have more than 1-2 per person. I just don't buy the logic that a character <em>can't </em> wear more than two (or one at lower levels).</p><p></p><p>None of these issues I have with the new edition can outweigh the relief I feel over the mechanical changes. That's why I'm so positive about 4e.</p></blockquote><p></p>
[QUOTE="kennew142, post: 4012133, member: 18490"] I was extremely angry at the 4e announcement. I had just begun to rework the 3.5 rules to accomodate my next home brew, and WotC decides to change the game on me. I never posted anything negative here because I had no information to go on at that time. The more information that was released, the more it began to look like the designers were making the same changes I had been contemplating. I do not expect that 4e will be exactly the game I would have made for my homebrew, but it looks like it will be close enough that I can deal with it. The fewer houserules I need to enjoy the game, the better. I'm not being being optimistic when I say that [I]I have yet to see any design element from the new game that I hate[/I]. I haven't. I fully expect to see some in the future. That said, there are some things that seem strange to me - some things that I don't actually like: 1) Some of the naming conventions seem a little cheesy to me. I'm hoping that it's not too much effort to change them for my game. 2) The design fluff contains too much divine fiat, too much direct deitic action. I know I can change this. I just find it extremey annoying. 3) Rings are restricted to high level characters. It makes no sense to me. I will probably include minor/lesser rings, just because I like them. 4) There are still items that provide a bonus to defenses (formerly saves). This means that there are still items that are required for every character. I can probably live with it, but - meh. 5) There are still item slots. I know that these are probably necessary for game balance reasons, but they seem cheesy to me. Since my players and I have decided to quash the generic magic mart in our upcoming games, this won't matter. There is no way that the party will find enough rings for everyone to have more than 1-2 per person. I just don't buy the logic that a character [I]can't [/I] wear more than two (or one at lower levels). None of these issues I have with the new edition can outweigh the relief I feel over the mechanical changes. That's why I'm so positive about 4e. [/QUOTE]
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