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General Tabletop Discussion
*Dungeons & Dragons
Former WotC Employee Greg Bilsland Returning to D&D?
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<blockquote data-quote="DEFCON 1" data-source="post: 9637090" data-attributes="member: 7006"><p>Had Project Sigil continued on and finally got released in its full version with 5E mechanics programmed and available to players within it, I might have agreed with you-- especially if the program gained real traction with gamers across the globe.  At that point you wouldn't want to require massive changes to the programming by creating a whole new edition's worth of mechanical changes.  Same way Blizzard has never done a full reboot/sequel to World of Warcraft, they've just iterated and maintained in order to keep the programming on the same path that all their players have been able to keep up with.</p><p></p><p>But now that Sigil is seemingly done and instead WotC/DDB is now using Maps as their baseline VTT?  That would be able to support a much larger mechanical change in framework that we would probably see in a 6E down the line.  And quite frankly... I would be very surprised if Wes Schneider, Justice Arman, MacKensie Armas, and now Greg Bilsland all remained fine being just custodians and stewards to a D&D edition whose original design they had little to nothing to do with.  At some point as is always the case with a changeover in design and development staff... the new crew will have dealt with and been annoyed by all the proud nails in the game for so long that they will want to do a fuller reboot just to clean stuff up that has always bothered them.  And with Mearls, Perkins, and Crawford no longer there to keep a gentle hand on the game edition they created... everyone else can now think about what the future might bring.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9637090, member: 7006"] Had Project Sigil continued on and finally got released in its full version with 5E mechanics programmed and available to players within it, I might have agreed with you-- especially if the program gained real traction with gamers across the globe. At that point you wouldn't want to require massive changes to the programming by creating a whole new edition's worth of mechanical changes. Same way Blizzard has never done a full reboot/sequel to World of Warcraft, they've just iterated and maintained in order to keep the programming on the same path that all their players have been able to keep up with. But now that Sigil is seemingly done and instead WotC/DDB is now using Maps as their baseline VTT? That would be able to support a much larger mechanical change in framework that we would probably see in a 6E down the line. And quite frankly... I would be very surprised if Wes Schneider, Justice Arman, MacKensie Armas, and now Greg Bilsland all remained fine being just custodians and stewards to a D&D edition whose original design they had little to nothing to do with. At some point as is always the case with a changeover in design and development staff... the new crew will have dealt with and been annoyed by all the proud nails in the game for so long that they will want to do a fuller reboot just to clean stuff up that has always bothered them. And with Mearls, Perkins, and Crawford no longer there to keep a gentle hand on the game edition they created... everyone else can now think about what the future might bring. [/QUOTE]
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Former WotC Employee Greg Bilsland Returning to D&D?
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