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Forming a Classic Adventurer's Guild - Ideas, anyone?
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<blockquote data-quote="valn" data-source="post: 1748604" data-attributes="member: 7510"><p>Obviously, you have given this a lot of thought!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>It's an interesting idea for sure.</p><p>My comments, in no particular order...</p><p></p><p>First off, it's funny you'd use Kebur as an exemple! Does that mean I will get an invitation? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Well one of the things I have to mention is the weekly fee! It's IMHO very high!!! At my current level (13th), that's 6,500 gp!!! I barely make that much money in a week, provided I don't die and make good "money runs"... But the fee isn't all that important at this time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Also, isn't by definition every PC an adventurer? I mean, as such, wouldn't everybody qualify? It might be interesting to have more specific organizations, like a Hunter's Club, a Thief Guild (with rogue-specific items and better prices on gems, secret shortcuts), an Order of Knights, etc...</p><p></p><p>Anything that involves, fosters, encourages role-play is a good thing, IMHO. I've spent many hours doing that, and don't regret it, ask Elendiel. (Knowing that during that time, a PC could gather a large amount of loot and XP.)</p><p></p><p>Titles, inside Quests and challenges are great, like "Running the Gauntlet" (going through a specific area, with a limited amount of time, or "naked" no items, or only basic ones), etc...)</p><p></p><p>PC-organized events would be nice (I for one would be interested) and I actually have one in mind, once (if) I get a chapel.</p><p></p><p>PCs having private rooms in the same building might help reduce the number of areas in the mod (I've read that as it gets larger, its stability diminishes). How much uses do the individual houses actually get? (I don't know, I'm asking.)</p><p></p><p>Well, that's all for now. Need to get back to work... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="valn, post: 1748604, member: 7510"] Obviously, you have given this a lot of thought!! :D It's an interesting idea for sure. My comments, in no particular order... First off, it's funny you'd use Kebur as an exemple! Does that mean I will get an invitation? ;) Well one of the things I have to mention is the weekly fee! It's IMHO very high!!! At my current level (13th), that's 6,500 gp!!! I barely make that much money in a week, provided I don't die and make good "money runs"... But the fee isn't all that important at this time ;) Also, isn't by definition every PC an adventurer? I mean, as such, wouldn't everybody qualify? It might be interesting to have more specific organizations, like a Hunter's Club, a Thief Guild (with rogue-specific items and better prices on gems, secret shortcuts), an Order of Knights, etc... Anything that involves, fosters, encourages role-play is a good thing, IMHO. I've spent many hours doing that, and don't regret it, ask Elendiel. (Knowing that during that time, a PC could gather a large amount of loot and XP.) Titles, inside Quests and challenges are great, like "Running the Gauntlet" (going through a specific area, with a limited amount of time, or "naked" no items, or only basic ones), etc...) PC-organized events would be nice (I for one would be interested) and I actually have one in mind, once (if) I get a chapel. PCs having private rooms in the same building might help reduce the number of areas in the mod (I've read that as it gets larger, its stability diminishes). How much uses do the individual houses actually get? (I don't know, I'm asking.) Well, that's all for now. Need to get back to work... ;) [/QUOTE]
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