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Forming a Classic Adventurer's Guild - Ideas, anyone?
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<blockquote data-quote="Angcuru" data-source="post: 1749200" data-attributes="member: 10948"><p>Well, we're talking a whole week here, pay-wise. I had originally thought it would be acceptable to be 1,000 a week myself. But then again, Angcuru rakes in the money like you wouldn't believe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>But like I said, anything is subject to change. Maybe 200/lvl/week would be good, with additional voluntary donations accepted. Since not everyone is constantly playing, it makes sense that not everyone would have a hoard of gold stashed away. </p><p></p><p>At first I had this idea of a organization where every warrior-type PC would be eligible for membership. Sort of a Warrior's Guild of some sort. But then, the casters would feel left out. So I figured that if an all-eligible 'overguild' was in place, other, more exclusive guilds/organizations may take shape.</p><p></p><p>That's a valid point, Valn. I only really use my houses for persistant storage (the cottage) and crafting in the backyard(farmhouse). So if we've got crafting facilities available to everyone in the main building and a room/appartment/dormitory for each member, each with persistant storage, and perhaps more fancy rooms for those of more prestigious positions, then it would work out nicely.</p><p></p><p>I actually have a neat vision of Ascension eventually being overhauled, with the immediately nearby areas being absorbed into the town, with big buildings and stuff popping up, residential areas taking place, with actual commoner residents wandering around and stuff. Links to other modules, all that good stuff. Maybe we'd eventually rename it 'Ie'engard.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Angcuru, post: 1749200, member: 10948"] Well, we're talking a whole week here, pay-wise. I had originally thought it would be acceptable to be 1,000 a week myself. But then again, Angcuru rakes in the money like you wouldn't believe. :p But like I said, anything is subject to change. Maybe 200/lvl/week would be good, with additional voluntary donations accepted. Since not everyone is constantly playing, it makes sense that not everyone would have a hoard of gold stashed away. At first I had this idea of a organization where every warrior-type PC would be eligible for membership. Sort of a Warrior's Guild of some sort. But then, the casters would feel left out. So I figured that if an all-eligible 'overguild' was in place, other, more exclusive guilds/organizations may take shape. That's a valid point, Valn. I only really use my houses for persistant storage (the cottage) and crafting in the backyard(farmhouse). So if we've got crafting facilities available to everyone in the main building and a room/appartment/dormitory for each member, each with persistant storage, and perhaps more fancy rooms for those of more prestigious positions, then it would work out nicely. I actually have a neat vision of Ascension eventually being overhauled, with the immediately nearby areas being absorbed into the town, with big buildings and stuff popping up, residential areas taking place, with actual commoner residents wandering around and stuff. Links to other modules, all that good stuff. Maybe we'd eventually rename it 'Ie'engard.' ;) [/QUOTE]
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