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<blockquote data-quote="Altalazar" data-source="post: 1248740" data-attributes="member: 939"><p>I hand drew out (and colored in with colored pencil) a HUGE map of a world, which I then made reduced copies of and it is THE map of my game world.</p><p></p><p>I decided to make just one major continent, with some smaller sub contitnents and leave the "other side" of the world out of it. </p><p></p><p>The way I drew mountains and such was as he described - with the collisions between "plates" and fault lines. </p><p></p><p>And this is the kicker - to get a rough map of fault lines, I hard-boiled an egg, then sort of rolled it - hard, against the countertop until it had a pattern of cracks, which I then copied by hand onto a small piece of paper, sketching things out, then deciding which were higher and lower collisions, then transferring that larger-scale to the main map and "filling it in" - rivers just flow from the tops of mountains down to the sea - with slight differences accounted for by the lay of the land - they can end up in lakes on the way and they can be redirected by other mountain ranges. Where you get mountains blocking a wide area, you can end up with a dessert, as the moisture becomes trapped on one side of the mountains - so I have a mountain ring around an area I made into a desert. I played with it a bit, but it all started with the egg... so my world was literally formed from a great "cosmic egg" though that is nowhere mentioned in my mythology... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Altalazar, post: 1248740, member: 939"] I hand drew out (and colored in with colored pencil) a HUGE map of a world, which I then made reduced copies of and it is THE map of my game world. I decided to make just one major continent, with some smaller sub contitnents and leave the "other side" of the world out of it. The way I drew mountains and such was as he described - with the collisions between "plates" and fault lines. And this is the kicker - to get a rough map of fault lines, I hard-boiled an egg, then sort of rolled it - hard, against the countertop until it had a pattern of cracks, which I then copied by hand onto a small piece of paper, sketching things out, then deciding which were higher and lower collisions, then transferring that larger-scale to the main map and "filling it in" - rivers just flow from the tops of mountains down to the sea - with slight differences accounted for by the lay of the land - they can end up in lakes on the way and they can be redirected by other mountain ranges. Where you get mountains blocking a wide area, you can end up with a dessert, as the moisture becomes trapped on one side of the mountains - so I have a mountain ring around an area I made into a desert. I played with it a bit, but it all started with the egg... so my world was literally formed from a great "cosmic egg" though that is nowhere mentioned in my mythology... :D [/QUOTE]
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