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Formula D&D - Racing in D&D
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<blockquote data-quote="Stormonu" data-source="post: 9189110" data-attributes="member: 52734"><p>For those not familiar with the board game <a href="https://boardgamegeek.com/boardgame/37904/formula-d" target="_blank">Formula D</a>, it is a racing board game that uses various dice - D4 to D30 - to simulate a car's speed. There are, of course, additional rules - having to stop 1-3 time in corners to keep for taking them "too fast" and the ability to track tire, transmission, body and other wear on the car as the players jockey for position. It even has rules for illegal street racing and options for really dirty racing with weapons on the cars.</p><p></p><p>I'm going to be running Tomb of Annihilation for our group, and the dinosaur races in Port Nyanzaru got me thinking ... maybe it'd be fun to take a session to play out the dino races using a slightly modified Formula D system. Since only one of my players has played Formula D before, I think I'll probably do a "qualifier" lap, then from there do the actual race(s).</p><p></p><p>I'm still in the planning stages this, but thought I'd put out here for others who might be interested. I'm also trying to think of other campaigns where this might be of value - perhaps in Descent to Avernus (though <a href="https://boardgamegeek.com/boardgame/342070/thunder-road-vendetta" target="_blank">Thunder Road</a> might fit that better...)? </p><p></p><p>Most post to follow as I hash out some aspects - and possibly a card side system to add in a little chaos into a race that's happening right in the middle of the city.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9189110, member: 52734"] For those not familiar with the board game [URL='https://boardgamegeek.com/boardgame/37904/formula-d']Formula D[/URL], it is a racing board game that uses various dice - D4 to D30 - to simulate a car's speed. There are, of course, additional rules - having to stop 1-3 time in corners to keep for taking them "too fast" and the ability to track tire, transmission, body and other wear on the car as the players jockey for position. It even has rules for illegal street racing and options for really dirty racing with weapons on the cars. I'm going to be running Tomb of Annihilation for our group, and the dinosaur races in Port Nyanzaru got me thinking ... maybe it'd be fun to take a session to play out the dino races using a slightly modified Formula D system. Since only one of my players has played Formula D before, I think I'll probably do a "qualifier" lap, then from there do the actual race(s). I'm still in the planning stages this, but thought I'd put out here for others who might be interested. I'm also trying to think of other campaigns where this might be of value - perhaps in Descent to Avernus (though [URL='https://boardgamegeek.com/boardgame/342070/thunder-road-vendetta']Thunder Road[/URL] might fit that better...)? Most post to follow as I hash out some aspects - and possibly a card side system to add in a little chaos into a race that's happening right in the middle of the city. [/QUOTE]
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