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<blockquote data-quote="Asmor" data-source="post: 3638281" data-attributes="member: 1154"><p>This may be old news to some of you, but I just noticed it when I was looking at the exp tables in the DMG.</p><p></p><p>Anyways, the exp is based on a fairly simple system based on the difference between the party's level and the CR.</p><p></p><p>Let X = CR - APL</p><p></p><p>[code] X | Base experience</p><p>----------------------</p><p> 7 | 3600</p><p> 6 | 2400</p><p> 5 | 1800</p><p> 4 | 1200</p><p> 3 | 900</p><p> 2 | 600</p><p> 1 | 450</p><p>[b] 0 | 300[/b]</p><p>-1 | 200</p><p>-2 | 150</p><p>-3 | 100</p><p>-4 | 75</p><p>-5 | 50</p><p>-6 | 37.5</p><p>-7 | 25[/code]</p><p></p><p>Now, take that base experience and multiply by the APL to get the actual experience.</p><p></p><p>Example: A APL 15 party defeats a CR 20 creature. 20-15=5, or 1800 exp. Multiply by APL (15) to get 27,000.</p><p></p><p>Example 2: APL 12 party defeats a CR 6 creature. 6-12=-6, or 37.5. Multiply by APL (12) to get 450.</p><p></p><p>There's also a relatively easy way to make up the table from memory... Just remember this progression of multipliers:</p><p></p><p>1, 1.5, 2, 3, 4, 6, 8, 12</p><p></p><p>Base exp is APL x 300. Whether X (the difference between APL and CR) is positive or negative, count up the progression X steps <strong>starting with 0</strong> (so X=1 or X=-1 is actually 1.5). If X is positive (i.e. the CR is higher than the APL) you'll multiply. Otherwise, if X is negative, divide.</p><p></p><p>APL x 300 (x or ÷) multiplier</p></blockquote><p></p>
[QUOTE="Asmor, post: 3638281, member: 1154"] This may be old news to some of you, but I just noticed it when I was looking at the exp tables in the DMG. Anyways, the exp is based on a fairly simple system based on the difference between the party's level and the CR. Let X = CR - APL [code] X | Base experience ---------------------- 7 | 3600 6 | 2400 5 | 1800 4 | 1200 3 | 900 2 | 600 1 | 450 [b] 0 | 300[/b] -1 | 200 -2 | 150 -3 | 100 -4 | 75 -5 | 50 -6 | 37.5 -7 | 25[/code] Now, take that base experience and multiply by the APL to get the actual experience. Example: A APL 15 party defeats a CR 20 creature. 20-15=5, or 1800 exp. Multiply by APL (15) to get 27,000. Example 2: APL 12 party defeats a CR 6 creature. 6-12=-6, or 37.5. Multiply by APL (12) to get 450. There's also a relatively easy way to make up the table from memory... Just remember this progression of multipliers: 1, 1.5, 2, 3, 4, 6, 8, 12 Base exp is APL x 300. Whether X (the difference between APL and CR) is positive or negative, count up the progression X steps [b]starting with 0[/b] (so X=1 or X=-1 is actually 1.5). If X is positive (i.e. the CR is higher than the APL) you'll multiply. Otherwise, if X is negative, divide. APL x 300 (x or ÷) multiplier [/QUOTE]
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