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<blockquote data-quote="Wileama" data-source="post: 2222746" data-attributes="member: 18757"><p>First a preface:</p><p></p><p>This is quite possibly the Geekest endeavor of my life. I warn you this is not for the faint of heart. Turn back now before it's to late!</p><p> </p><p>It all began a week or so back. A friend of mine, Thomas Hobbes, read me a statistic off the forum. <em>Our party spent 1000 GP on ale and whores in 2.5 gaming sessions.</em> I was impressed, while Thomas was a little bit more OMG GOLD. Some how we began to ponder, just how much ale and whores is that? We began to contemplating a formula to do a proper analysis. Upon thinking about it on my way home from his house I ultimately decided that this was not an interesting enough math problem.</p><p></p><p>So I set about to design a problem that I would find both challenging and interesting. That is when it came to me. Read on for a proper explanation.</p><p></p><p>The concept:</p><p></p><p>Okay now picture the pH scale in your head. Okay now remove the concept of acidity with the concept of awesome. Also replace solution with D&D.</p><p></p><p>So essential what I'm suggesting is a formula which after plugging in the appropriate data will give you a number between 1-10 on a logarithmic scale. This value will be a measurement of how awesome a game session, or even campaign depending on your data. The formula will be properly weight to place the average game at a 5.</p><p></p><p>How you can Help:</p><p></p><p>There are two important things that I feel I need the communities aid in. First off, what values to use in the formula. I've already decided on a few values:</p><p></p><ol> <li data-xf-list-type="ol">Level</li> <li data-xf-list-type="ol">Total Party Treasure</li> <li data-xf-list-type="ol">% Treasure spent on Ale and Whores</li> <li data-xf-list-type="ol">Number of Natural 20s</li> <li data-xf-list-type="ol">Number of Threatened Critical Attacks</li> <li data-xf-list-type="ol">Number of Confirmed Critical Attacks</li> </ol><p></p><p>However I <em>know</em> I'm not going to be able to think of all the good values by myself. Further more I will need peer editing to weed out the bad values I think up. </p><p></p><p>I will also need people to collect data. As you have probably realized to properly bell curve the formula I will need as much game data as possible to create a constant. That constant will be named: <strong>THE D&D CONSTANT OF AWESOMENESS!</strong> The more data I collect the better the constant and thus the better the formula.</p><p></p><p>Further Application:</p><p></p><p>Hopefully with some minor adjustments the formula will work for other RPGs. The easiest conversion would be to D20 Modern, and other D20 systems. Other Systems such as Grups, and Hero would be more difficult however as certain values will not be applicable. Though with each new system a new constant will be needed.</p><p></p><p>Also the concept of THE FORMULA OF AWESOMENESS could be applied to completely different games. Such as Magic: The Gathering, or even Counter Strike. In theory the concept could even be applied to real life, and people. However for these applications the formula would need a complete rework.</p><p></p><p>A Final Word:</p><p></p><p>Feel free to ask any questions, or decry my sanity. I will happily clarify, or further explain myself. Also I'm fairly certain that at some point, most likely early childhood, I lost my sanity.</p></blockquote><p></p>
[QUOTE="Wileama, post: 2222746, member: 18757"] First a preface: This is quite possibly the Geekest endeavor of my life. I warn you this is not for the faint of heart. Turn back now before it's to late! It all began a week or so back. A friend of mine, Thomas Hobbes, read me a statistic off the forum. [I]Our party spent 1000 GP on ale and whores in 2.5 gaming sessions.[/I] I was impressed, while Thomas was a little bit more OMG GOLD. Some how we began to ponder, just how much ale and whores is that? We began to contemplating a formula to do a proper analysis. Upon thinking about it on my way home from his house I ultimately decided that this was not an interesting enough math problem. So I set about to design a problem that I would find both challenging and interesting. That is when it came to me. Read on for a proper explanation. The concept: Okay now picture the pH scale in your head. Okay now remove the concept of acidity with the concept of awesome. Also replace solution with D&D. So essential what I'm suggesting is a formula which after plugging in the appropriate data will give you a number between 1-10 on a logarithmic scale. This value will be a measurement of how awesome a game session, or even campaign depending on your data. The formula will be properly weight to place the average game at a 5. How you can Help: There are two important things that I feel I need the communities aid in. First off, what values to use in the formula. I've already decided on a few values: [list=1] [*]Level [*]Total Party Treasure [*]% Treasure spent on Ale and Whores [*]Number of Natural 20s [*]Number of Threatened Critical Attacks [*]Number of Confirmed Critical Attacks [/list] However I [I]know[/I] I'm not going to be able to think of all the good values by myself. Further more I will need peer editing to weed out the bad values I think up. I will also need people to collect data. As you have probably realized to properly bell curve the formula I will need as much game data as possible to create a constant. That constant will be named: [B]THE D&D CONSTANT OF AWESOMENESS![/B] The more data I collect the better the constant and thus the better the formula. Further Application: Hopefully with some minor adjustments the formula will work for other RPGs. The easiest conversion would be to D20 Modern, and other D20 systems. Other Systems such as Grups, and Hero would be more difficult however as certain values will not be applicable. Though with each new system a new constant will be needed. Also the concept of THE FORMULA OF AWESOMENESS could be applied to completely different games. Such as Magic: The Gathering, or even Counter Strike. In theory the concept could even be applied to real life, and people. However for these applications the formula would need a complete rework. A Final Word: Feel free to ask any questions, or decry my sanity. I will happily clarify, or further explain myself. Also I'm fairly certain that at some point, most likely early childhood, I lost my sanity. [/QUOTE]
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