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<blockquote data-quote="nonsi256" data-source="post: 5047676" data-attributes="member: 86164"><p style="text-align: left"><span style="font-family: 'Arial'"><strong>Let’s see what the core rules look like:</strong></span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- The DMG rules are 7 pages long.</span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- They contain 11 tables.</span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- There’s something like bazillion cases.</span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- Different feats for different items, when items are nothing more than containers to magical powers (I’ll be soon adding my view of how item creation feats should’ve been distributed – by functionality, not the container type).</span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- Some of the info’s still missing.</span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- They still need an “if this doesn’t cover it – compare to existing” clause.</span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- And what’s that BS about “bonus squared”?</span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- And what’s that BS about a container’s price having anything to do with the cost of the effects it carries?</span></p> <p style="text-align: left"><span style="font-family: 'Arial'"></span></p> <p style="text-align: left"><span style="font-family: 'Arial'"></span></p> <p style="text-align: left"><span style="font-family: 'Arial'"><strong>Whereas my rules:</strong></span> </p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- Are totally formulated and totally consistent.</span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- Are contained within a single document page.</span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- Rely exclusively on spell effects to define <strong><em>ALL</em></strong> magical items.</span></p><p> <p style="text-align: left"><span style="font-family: 'Arial'">- Specify charges, operatus modes, <strong><em>categorized</em></strong> exceptions and practically any item trait I can think of.</span></p> <p style="text-align: left"><span style="font-family: 'Arial'"></span></p> <p style="text-align: left"><span style="font-family: 'Arial'"></span></p> <p style="text-align: left"><span style="font-family: 'Arial'"></span></p> <p style="text-align: left"><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Regarding Stronghold Builder's Guidebook – thanks for the info. I’ll be sure to look it up soon.</span></p> <p style="text-align: left"><span style="font-family: 'Arial'"></span></p> <p style="text-align: left"><span style="font-family: 'Arial'"></span> </p></blockquote><p></p>
[QUOTE="nonsi256, post: 5047676, member: 86164"] [LEFT][FONT=Arial][B]Let’s see what the core rules look like:[/B][/FONT][/LEFT] [LEFT][FONT=Arial]- The DMG rules are 7 pages long.[/FONT][/LEFT] [LEFT][FONT=Arial]- They contain 11 tables.[/FONT][/LEFT] [LEFT][FONT=Arial]- There’s something like bazillion cases.[/FONT][/LEFT] [LEFT][FONT=Arial]- Different feats for different items, when items are nothing more than containers to magical powers (I’ll be soon adding my view of how item creation feats should’ve been distributed – by functionality, not the container type).[/FONT][/LEFT] [LEFT][FONT=Arial]- Some of the info’s still missing.[/FONT][/LEFT] [LEFT][FONT=Arial]- They still need an “if this doesn’t cover it – compare to existing” clause.[/FONT][/LEFT] [LEFT][FONT=Arial]- And what’s that BS about “bonus squared”?[/FONT][/LEFT] [LEFT][FONT=Arial]- And what’s that BS about a container’s price having anything to do with the cost of the effects it carries? [B]Whereas my rules:[/B][/FONT] [/LEFT] [LEFT][FONT=Arial]- Are totally formulated and totally consistent.[/FONT][/LEFT] [LEFT][FONT=Arial]- Are contained within a single document page.[/FONT][/LEFT] [LEFT][FONT=Arial]- Rely exclusively on spell effects to define [B][I]ALL[/I][/B] magical items.[/FONT][/LEFT] [LEFT][FONT=Arial]- Specify charges, operatus modes, [B][I]categorized[/I][/B] exceptions and practically any item trait I can think of. [/FONT][FONT=Arial]Regarding Stronghold Builder's Guidebook – thanks for the info. I’ll be sure to look it up soon. [/FONT] [/LEFT] [/QUOTE]
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