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<blockquote data-quote="Hawken" data-source="post: 5048911" data-attributes="member: 23619"><p>It would be an understatement to say those prices are silly. Why should the price change depending on the class of the person making the item? The spell/effect is the same regardless of what class wiggles their fingers. And a "shop" that relies on those prices will be quickly out of business. </p><p></p><p>How exactly is a 1st level spell costing 20,000gp? If an economy could support that, EVERYONE would take a level of wizard and everyone would be fantastically rich from the surplus of magic items floating around. That, and there'd be absolutely no reason for anyone anywhere to go adventuring. Monsters wouldn't be so monstrous, they'd be at home making items to sell to the humans and elves stupid enough to pay those prices. </p><p></p><p>Why not? Why can't an item have temporary and permanent effects? "These are my rules and I say so" isn't a good enough reason and its a limitation that will not make sense to many people. Why again? Just because your rules don't allow for it? Then your rules aren't any better than the ones you're trying to replace. </p><p></p><p>Yes, they took the time to explain them and provide examples of how they work. </p><p>How is this bad, especially when the information is not contradictory or confusing? </p><p>Less than a thousand actually. </p><p>Presumably, this was done to prevent characters from being able to make every item. Making a magical potion IS different from making a flaming sword or a flying carpet.</p><p> What info? If this is going to be a complaint, then explain what is missing.</p><p>Because they can't cover all eventualities that others may come up with. These rules are designed to give ideas and baseline information, not cover every and all possibilities. </p><p> What is BS about it? Are you not understanding it? If a bonus is 2, then square it (4) and then factor into cost. That's easy and understandable.</p><p>What exactly do you mean by this? You really should clarify your complaints before calling them BS.</p><p></p><p> And ridiculously overpriced. And allowing for no differences inherent to creation, purpose, economics, etc. </p><p>This isn't a positive thing. You are not providing any examples, clarifying any points, explaining why, why not, etc. You need to provide information, explanations and examples. One page doesn't cut it. </p><p> Um...DMG does this too. It lists all spells involved in the magic items made. </p><p>What exactly does this mean and how is this different that the DMG specifying charges, modes, exceptions, etc.?</p></blockquote><p></p>
[QUOTE="Hawken, post: 5048911, member: 23619"] It would be an understatement to say those prices are silly. Why should the price change depending on the class of the person making the item? The spell/effect is the same regardless of what class wiggles their fingers. And a "shop" that relies on those prices will be quickly out of business. How exactly is a 1st level spell costing 20,000gp? If an economy could support that, EVERYONE would take a level of wizard and everyone would be fantastically rich from the surplus of magic items floating around. That, and there'd be absolutely no reason for anyone anywhere to go adventuring. Monsters wouldn't be so monstrous, they'd be at home making items to sell to the humans and elves stupid enough to pay those prices. Why not? Why can't an item have temporary and permanent effects? "These are my rules and I say so" isn't a good enough reason and its a limitation that will not make sense to many people. Why again? Just because your rules don't allow for it? Then your rules aren't any better than the ones you're trying to replace. Yes, they took the time to explain them and provide examples of how they work. How is this bad, especially when the information is not contradictory or confusing? Less than a thousand actually. Presumably, this was done to prevent characters from being able to make every item. Making a magical potion IS different from making a flaming sword or a flying carpet. What info? If this is going to be a complaint, then explain what is missing. Because they can't cover all eventualities that others may come up with. These rules are designed to give ideas and baseline information, not cover every and all possibilities. What is BS about it? Are you not understanding it? If a bonus is 2, then square it (4) and then factor into cost. That's easy and understandable. What exactly do you mean by this? You really should clarify your complaints before calling them BS. And ridiculously overpriced. And allowing for no differences inherent to creation, purpose, economics, etc. This isn't a positive thing. You are not providing any examples, clarifying any points, explaining why, why not, etc. You need to provide information, explanations and examples. One page doesn't cut it. Um...DMG does this too. It lists all spells involved in the magic items made. What exactly does this mean and how is this different that the DMG specifying charges, modes, exceptions, etc.? [/QUOTE]
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