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<blockquote data-quote="Hawken" data-source="post: 5049034" data-attributes="member: 23619"><p>Where exactly did I bash your or your ideas? Not once did I offer personal insult to you. If you want to take my comments as insults, that's on you. Just because you feel bashed doesn't mean that I bashed you. </p><p></p><p>And don't throw engineer and veteran around like it makes you better than me or anyone else. But the fact that you're an engineer means that I'm even more disappointed in your efforts. Engineers, at least all the ones I've known and heard of, are masters at using numbers and solving problems. Your solution doesn't even do that. You condense everything down to one formula (X x spell level), then tweak with various percentage modifiers while changing the existing rules ("no permanent and charged items") to suit that formula. </p><p></p><p>Criticize them, yes. Very much so. Question them; you betcha. Respond to your comments here, what else am I going to respond to? </p><p></p><p>Yes, I did read your one page and while I commend the effort, the execution is lacking and could absolutely use more work. And I definitely stand by my claim of the ridiculousness of your prices. According to your rules, a +1 flaming weapon would cost:</p><p></p><p>20,000gp X 1 (spell level of Magic Weapon spell) = 20,000gp</p><p>Plus 5% per caster level (1st) = 1,000gp </p><p>Subtotal 21,000gp so far, just for a +1 weapon, that's more than 10 times the DMG price!</p><p></p><p>Flaming enchantment is </p><p>20,000gp X 3 (spell level of Fireball) = 60,000gp</p><p>Plus 5% per caster level (5th) = 15,000gp</p><p>Plus 30% for activation = 18,000gp</p><p></p><p>Tally so far is:</p><p>21,000gp for base +1 weapon</p><p>+ 60,000gp for flaming</p><p>+ 15,000gp for caster level</p><p>+ 18,000gp for activation</p><p>= 114,000gp for a +1 flaming weapon. That's 106,000gp MORE than what the DMG lists, or more than 14 times the DMG price!</p><p></p><p>I don't even want to crunch the numbers for a +5 Keen Holy Shocking Burst weapon!</p><p></p><p>But the kicker is that to make a +1 weapon, the wizard (lets say 5th level 18 Int (+4), has only a 35% chance of success</p><p>(5 x (lvl 5 X Int mod +4) -10) X Spell level 1 </p><p>(5 x (9) - 10) X 1</p><p>(45 - 10) x 1 = 35%</p><p></p><p>But to make the flaming property, he has</p><p>(5 x (5 + 4) - 10) X 3</p><p>(45 - 10) x 3 = 105% chance of success!</p><p></p><p>So, he can definitely make a flaming enchantment but when it comes to making a +1 sword, he's going to flubb it almost 2 out of 3 times!</p><p></p><p>If any of this is incorrect or off, please point it out, because that's what I've come to understand from reading your one page.</p></blockquote><p></p>
[QUOTE="Hawken, post: 5049034, member: 23619"] Where exactly did I bash your or your ideas? Not once did I offer personal insult to you. If you want to take my comments as insults, that's on you. Just because you feel bashed doesn't mean that I bashed you. And don't throw engineer and veteran around like it makes you better than me or anyone else. But the fact that you're an engineer means that I'm even more disappointed in your efforts. Engineers, at least all the ones I've known and heard of, are masters at using numbers and solving problems. Your solution doesn't even do that. You condense everything down to one formula (X x spell level), then tweak with various percentage modifiers while changing the existing rules ("no permanent and charged items") to suit that formula. Criticize them, yes. Very much so. Question them; you betcha. Respond to your comments here, what else am I going to respond to? Yes, I did read your one page and while I commend the effort, the execution is lacking and could absolutely use more work. And I definitely stand by my claim of the ridiculousness of your prices. According to your rules, a +1 flaming weapon would cost: 20,000gp X 1 (spell level of Magic Weapon spell) = 20,000gp Plus 5% per caster level (1st) = 1,000gp Subtotal 21,000gp so far, just for a +1 weapon, that's more than 10 times the DMG price! Flaming enchantment is 20,000gp X 3 (spell level of Fireball) = 60,000gp Plus 5% per caster level (5th) = 15,000gp Plus 30% for activation = 18,000gp Tally so far is: 21,000gp for base +1 weapon + 60,000gp for flaming + 15,000gp for caster level + 18,000gp for activation = 114,000gp for a +1 flaming weapon. That's 106,000gp MORE than what the DMG lists, or more than 14 times the DMG price! I don't even want to crunch the numbers for a +5 Keen Holy Shocking Burst weapon! But the kicker is that to make a +1 weapon, the wizard (lets say 5th level 18 Int (+4), has only a 35% chance of success (5 x (lvl 5 X Int mod +4) -10) X Spell level 1 (5 x (9) - 10) X 1 (45 - 10) x 1 = 35% But to make the flaming property, he has (5 x (5 + 4) - 10) X 3 (45 - 10) x 3 = 105% chance of success! So, he can definitely make a flaming enchantment but when it comes to making a +1 sword, he's going to flubb it almost 2 out of 3 times! If any of this is incorrect or off, please point it out, because that's what I've come to understand from reading your one page. [/QUOTE]
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