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<blockquote data-quote="Hawken" data-source="post: 5049982" data-attributes="member: 23619"><p>Blast! I just lost my entire response I had typed in before this. I'm not going to retype anything so I'll cover things as briefly as possible.</p><p></p><p>Valhalla,</p><p></p><p>I'm rough on everyone. I challenge everything. I could be kinder and softer but I don't sugar coat it and I've learned that if people can't take the pressure they aren't really convinced of their opinions to begin with. Its not my goal to hurt feelings, but I'm not going to lose sleep over it if someone is offended because I am being direct. </p><p></p><p>Good point about keeping things straight. I'll be more mindful of being clear who I am responding to.</p><p></p><p>Wasn't offended by the title things but unless someone throws out there "game designer" any other background or experience is just about irrelevant to any discussion on these forums since what we're ultimately discussing is a game.</p><p></p><p>In the D&D rules, the DMG lists 3rd level spells as required for weapon enhancements because a caster needs to be at least 5th level to get the Craft Magic Arms & Armor feat. The level of the spell otherwise doesn't matter since the cost of a +1 enhancement doesn't depend on spell level.</p><p></p><p>Nonsi,</p><p></p><p>You grossly exaggerate your misperceptions about the DMG. There are only 2 tables regarding item creation, not 11. And of the two, since you aren't using XP costs, you only need to reference one of them. </p><p></p><p>Mithril and Alchemical silver have lists too, not just adamantite.</p><p></p><p>The game authors didn't 'handwave' anything. They covered the possibilities they could imagine. Its practically a given that someone down the line is going to thing of ways to do things differently.</p><p></p><p>The cost to go from masterwork to +1 weapon (and you are referring to weapons since you mention getting past DR), is a difference of about 1,700gp or a factor of a 6X increase in cost. Where a +1 to +5 is a difference in price of 48,000gp, or 25X increase. You're wrong about this point too.</p><p></p><p>If you could do all your stuff on one page, you would have. But you didn't and you can't since your one page is pretty full and using a small font size as it is. Reducing type size to require reading glasses doesn't count.</p><p></p><p>I proved you were incorrect by mentioning that the DMG provides spells required for its magic items. The fact that you are either being sarcastic or being dumb about not remembering spells doesn't discredit anything except your own intelligence or maturity (take your pick). </p><p></p><p>Magic item creation no longer has a chance of failure because the game isn't about making items, its about adventuring. The game designers didn't want the game bogged down by a bad roll of the dice. Make the item, move on to the fun stuff, rather than having an entire table of people waiting on a caster to get a good roll.</p><p></p><p>And...the DMG mentions charges and methods to activate items...and doesn't charge extra for it! If magic item prices were light speed (ala Spaceballs) your method of pricing has gone beyond ludicrous and right into plaid! </p><p></p><p>Instead of so sarcastically dismissing the DMG, take another look at it with a more open mind and revise your ideas...a lot!</p></blockquote><p></p>
[QUOTE="Hawken, post: 5049982, member: 23619"] Blast! I just lost my entire response I had typed in before this. I'm not going to retype anything so I'll cover things as briefly as possible. Valhalla, I'm rough on everyone. I challenge everything. I could be kinder and softer but I don't sugar coat it and I've learned that if people can't take the pressure they aren't really convinced of their opinions to begin with. Its not my goal to hurt feelings, but I'm not going to lose sleep over it if someone is offended because I am being direct. Good point about keeping things straight. I'll be more mindful of being clear who I am responding to. Wasn't offended by the title things but unless someone throws out there "game designer" any other background or experience is just about irrelevant to any discussion on these forums since what we're ultimately discussing is a game. In the D&D rules, the DMG lists 3rd level spells as required for weapon enhancements because a caster needs to be at least 5th level to get the Craft Magic Arms & Armor feat. The level of the spell otherwise doesn't matter since the cost of a +1 enhancement doesn't depend on spell level. Nonsi, You grossly exaggerate your misperceptions about the DMG. There are only 2 tables regarding item creation, not 11. And of the two, since you aren't using XP costs, you only need to reference one of them. Mithril and Alchemical silver have lists too, not just adamantite. The game authors didn't 'handwave' anything. They covered the possibilities they could imagine. Its practically a given that someone down the line is going to thing of ways to do things differently. The cost to go from masterwork to +1 weapon (and you are referring to weapons since you mention getting past DR), is a difference of about 1,700gp or a factor of a 6X increase in cost. Where a +1 to +5 is a difference in price of 48,000gp, or 25X increase. You're wrong about this point too. If you could do all your stuff on one page, you would have. But you didn't and you can't since your one page is pretty full and using a small font size as it is. Reducing type size to require reading glasses doesn't count. I proved you were incorrect by mentioning that the DMG provides spells required for its magic items. The fact that you are either being sarcastic or being dumb about not remembering spells doesn't discredit anything except your own intelligence or maturity (take your pick). Magic item creation no longer has a chance of failure because the game isn't about making items, its about adventuring. The game designers didn't want the game bogged down by a bad roll of the dice. Make the item, move on to the fun stuff, rather than having an entire table of people waiting on a caster to get a good roll. And...the DMG mentions charges and methods to activate items...and doesn't charge extra for it! If magic item prices were light speed (ala Spaceballs) your method of pricing has gone beyond ludicrous and right into plaid! Instead of so sarcastically dismissing the DMG, take another look at it with a more open mind and revise your ideas...a lot! [/QUOTE]
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