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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="nonsi256" data-source="post: 5052263" data-attributes="member: 86164"><p>>> nonsi, you may want to note that sort of</p><p>>> thing and modify your rules appropriately.</p><p><strong>ValhallaGH</strong>, I’m not sure what specifically you were referring to on this one.</p><p></p><p></p><p>>> How would you do an Immovable Rod with this?</p><p>Make an appropriate spell.</p><p></p><p></p><p>>> What about an Apparatus of Kwalish?</p><p>As I said, I’m still not sure what to do with magical vehicles.</p><p>Guess I’ll leave it aside until I’m done with carryable items.</p><p></p><p></p><p></p><p></p><p></p><p>>> Ok, the document still needs a lot of work. </p><p>Yes <strong>Anton</strong>, I agree, but I feel it’s more about refinement & clarifications than raw mass.</p><p></p><p></p><p>>> Example: "Making a +1 Flaming Sword"</p><p>The +1 amounts to an emanating 1st level spell, caster level 1st (This amounts to [6 x 1000] (base) + 5% of base = 6300).</p><p>As for the “Flaming” effect – this could also be a 1st level spell as far as I care (quite similar to Shocking Grasp).</p><p>The effect is emanating and can be turned on & off without spell completion, so it’s 6300 + 10% of base = 6900</p><p>Overall, you get <strong>13200gp</strong>.</p><p>Is it a lot? Sure.</p><p>Frodo’s Mithril sword & chainshirt were wonderful trophies in the quest to save the world, not casual items.</p><p>Narsil / Arendil was the shining beacon that led the armies of light against the forces of darkness (twice across 3 millennia).</p><p>3e has degraded magical items to a level of pocket change and now characters aren’t worth squat unless they have enough magical gear to make them anywhere from 4 to 8 CR higher than what they’re worth without them, and spellcasters are thoroughly planned according to the items players are planning for them to be totin (Double Wand Wielder anyone? I mean, what kind of a f#cked up theme is that?!).</p><p></p><p>And while we’re at it, here are 2 more examples:</p><p></p><p><strong>Non-rechargeable Wand of Fireball with 20 charges for 7d6:</strong></p><p><strong></strong>- Temporary 3rd level effect (+3000)</p><p>- Caster level 7th (+1050)</p><p>- Non-rechargeable (-750)</p><p>- 20 charges (+6000)</p><p>This amounts to: <strong>9300gp</strong></p><p></p><p><strong>Ring of invisibility 3 per hour that activates by rubbing the ring and operates at 5th caster level:</strong></p><p><strong></strong>- Permanent 2nd level power (+10000)</p><p>- Caster level 5th (+2500)</p><p>- Hourly use (-1000)</p><p>- 3 “charges” (+3000)</p><p>- Can be turned on/off with no spell completion and no voice requirement (+2000)</p><p>This amounts to: <strong>16500gp</strong></p><p></p><p></p><p>>> Your system is based upon the spell, not</p><p>>> upon the effect you want to generate.</p><p>Sure, I mean, how would one put an effect into an item without knowing how to generate it in the first place?</p><p></p><p>>>There are no Flaming Burst</p><p>3rd level tops.</p><p></p><p>>>Vorpral</p><p>5th or 6th would be ok, I guess.</p><p></p><p>>> Portable Hole spells</p><p>Too Bugsbunny / Roadrunner anyway (how nice of the Ethereal/Astral/Shadow plane to reserve a safe deposit box for anyone who orders a ticket).</p><p></p><p></p><p>>> 20k for a +1 item is way beyond the cost of a +1 item in core DnD.</p><p>Guess you got the answer for that one.</p><p></p><p></p><p>>> "Will your system save me any time"</p><p>Well, the next version will include a note that all percentage-based calculations are made against the initial prices. Plus, I'll add the examples given above.</p><p>This shoud definitely save time in figuring my intentions.</p><p></p><p></p><p></p><p></p><p></p><p>>> It seems to me that you are just trying to provoke me</p><p>Sure, ever since I laid eyes on these boards, I’ve been asking myself “man, I don’t like this <strong>Hawken</strong> guy, what do I have to do to get him ticked off?”</p><p>Maybe if you repeat that enough times you might actually start believing it.</p><p></p><p></p><p>>> you have largely ignored or refused to read what's in</p><p>>> the DMG. The book is fairly easy to understand.</p><p>And that’s why I’ve encountered literally hundreds of questions, arguments and debates over magical items’ pricing, I suppose.</p><p></p><p></p><p>>> Don't put words in my mouth or assume</p><p>>> I'm assuming something.</p><p>When you’re saying that 10 out of 11 tables are practically unnecessary, you’re making a statement. Whether or not you subscribe for that statement is impossible to guess.</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5052263, member: 86164"] >> nonsi, you may want to note that sort of >> thing and modify your rules appropriately. [B]ValhallaGH[/B], I’m not sure what specifically you were referring to on this one. >> How would you do an Immovable Rod with this? Make an appropriate spell. >> What about an Apparatus of Kwalish? As I said, I’m still not sure what to do with magical vehicles. Guess I’ll leave it aside until I’m done with carryable items. >> Ok, the document still needs a lot of work. Yes [B]Anton[/B], I agree, but I feel it’s more about refinement & clarifications than raw mass. >> Example: "Making a +1 Flaming Sword" The +1 amounts to an emanating 1st level spell, caster level 1st (This amounts to [6 x 1000] (base) + 5% of base = 6300). As for the “Flaming” effect – this could also be a 1st level spell as far as I care (quite similar to Shocking Grasp). The effect is emanating and can be turned on & off without spell completion, so it’s 6300 + 10% of base = 6900 Overall, you get [B]13200gp[/B]. Is it a lot? Sure. Frodo’s Mithril sword & chainshirt were wonderful trophies in the quest to save the world, not casual items. Narsil / Arendil was the shining beacon that led the armies of light against the forces of darkness (twice across 3 millennia). 3e has degraded magical items to a level of pocket change and now characters aren’t worth squat unless they have enough magical gear to make them anywhere from 4 to 8 CR higher than what they’re worth without them, and spellcasters are thoroughly planned according to the items players are planning for them to be totin (Double Wand Wielder anyone? I mean, what kind of a f#cked up theme is that?!). And while we’re at it, here are 2 more examples: [B]Non-rechargeable Wand of Fireball with 20 charges for 7d6: [/B]- Temporary 3rd level effect (+3000) - Caster level 7th (+1050) - Non-rechargeable (-750) - 20 charges (+6000) This amounts to: [B]9300gp[/B] [B]Ring of invisibility 3 per hour that activates by rubbing the ring and operates at 5th caster level: [/B]- Permanent 2nd level power (+10000) - Caster level 5th (+2500) - Hourly use (-1000) - 3 “charges” (+3000) - Can be turned on/off with no spell completion and no voice requirement (+2000) This amounts to: [B]16500gp[/B] >> Your system is based upon the spell, not >> upon the effect you want to generate. Sure, I mean, how would one put an effect into an item without knowing how to generate it in the first place? >>There are no Flaming Burst 3rd level tops. >>Vorpral 5th or 6th would be ok, I guess. >> Portable Hole spells Too Bugsbunny / Roadrunner anyway (how nice of the Ethereal/Astral/Shadow plane to reserve a safe deposit box for anyone who orders a ticket). >> 20k for a +1 item is way beyond the cost of a +1 item in core DnD. Guess you got the answer for that one. >> "Will your system save me any time" Well, the next version will include a note that all percentage-based calculations are made against the initial prices. Plus, I'll add the examples given above. This shoud definitely save time in figuring my intentions. >> It seems to me that you are just trying to provoke me Sure, ever since I laid eyes on these boards, I’ve been asking myself “man, I don’t like this [B]Hawken[/B] guy, what do I have to do to get him ticked off?” Maybe if you repeat that enough times you might actually start believing it. >> you have largely ignored or refused to read what's in >> the DMG. The book is fairly easy to understand. And that’s why I’ve encountered literally hundreds of questions, arguments and debates over magical items’ pricing, I suppose. >> Don't put words in my mouth or assume >> I'm assuming something. When you’re saying that 10 out of 11 tables are practically unnecessary, you’re making a statement. Whether or not you subscribe for that statement is impossible to guess. [/QUOTE]
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