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Formulating Magical Research
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<blockquote data-quote="ValhallaGH" data-source="post: 5052341" data-attributes="member: 41187"><p>Frost Sword, using the 0-level spell Ray of Frost:</p><p>- Emanating 0-level spell (0gp)</p><p>- 1st level caster (+0gp)</p><p>- Simple activation via vocal command (+0gp)</p><p>This amounts to: <strong>0gp</strong></p><p>So, adding 1d3 cold damage to a weapon costs 0gp plus the time and labor of the caster.</p><p></p><p>That kind of issue is what I was referring to.</p><p></p><p>Right. So rather than being a very limited used of the <em>telekinesis</em> spell, as the current Immovable Rod is (telekinesis is the required spell), I've got to first invent an <em>Immovable</em> spell and then enchant it into a rod.</p><p>... I'm really starting to think that the benefits aren't worth the cost for me. But that's immaterial, since this thread is about helping you.</p><p></p><p>Or I could, for 300 gp less, have a permanent invisibility effect that goes on or off at will by rotating the ring:</p><p>- Emanating 2nd level power (12000)</p><p>- Caster level 3rd (+1800)</p><p>- Can be turned on/of with no spell completion and no voice requirement (+2400)</p><p>This amounts to: <strong>16200gp</strong></p><p>Sure, mine is easier to dispell (being caster level 3) but it lasts until ended and can be activated every round, forever. For 300 gp less.</p><p></p><p>There's something fundamentally screwy with your math when a flawless-use effect is a bit cheaper than an identical but more limited-use effect.</p><p></p><p></p><p>On to the magic weapon example. Reading your originally posted draft, it seems clear that a magic weapon, whose enhancement applies to each attack, would fall under the Ever Repeating Effect category, pricing the weapon at 20000gp base, with a 5% mark up (21000gp total).</p><p>Your subsequent examples showed that was not the case, so now I have to wonder what that entry is for.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5052341, member: 41187"] Frost Sword, using the 0-level spell Ray of Frost: - Emanating 0-level spell (0gp) - 1st level caster (+0gp) - Simple activation via vocal command (+0gp) This amounts to: [B]0gp[/B] So, adding 1d3 cold damage to a weapon costs 0gp plus the time and labor of the caster. That kind of issue is what I was referring to. Right. So rather than being a very limited used of the [I]telekinesis[/I] spell, as the current Immovable Rod is (telekinesis is the required spell), I've got to first invent an [I]Immovable[/I] spell and then enchant it into a rod. ... I'm really starting to think that the benefits aren't worth the cost for me. But that's immaterial, since this thread is about helping you. Or I could, for 300 gp less, have a permanent invisibility effect that goes on or off at will by rotating the ring: - Emanating 2nd level power (12000) - Caster level 3rd (+1800) - Can be turned on/of with no spell completion and no voice requirement (+2400) This amounts to: [B]16200gp[/B] Sure, mine is easier to dispell (being caster level 3) but it lasts until ended and can be activated every round, forever. For 300 gp less. There's something fundamentally screwy with your math when a flawless-use effect is a bit cheaper than an identical but more limited-use effect. On to the magic weapon example. Reading your originally posted draft, it seems clear that a magic weapon, whose enhancement applies to each attack, would fall under the Ever Repeating Effect category, pricing the weapon at 20000gp base, with a 5% mark up (21000gp total). Your subsequent examples showed that was not the case, so now I have to wonder what that entry is for. [/QUOTE]
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