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Story Hour
Forrester's Against the Elves Campaign
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<blockquote data-quote="Forrester" data-source="post: 689989" data-attributes="member: 1279"><p>I use something similar to the one in the URL -- but only +2 to Dex, racial skill bonuses are +2 to Hide and MS, and fewer darknesses/detect magics a day (though those increase with character level). </p><p></p><p>I confess that I see no way that the Creeper listed in the conversion should be ECL +4. I mean, that's half-dragon ECL. I put the race at a strong ECL +1; probably should have been ECL +2, but c'est la vie. Not exactly unbalancing. </p><p></p><p>As far as the Scout class is concerned, I posted it in House Rules a looong time ago. The gist is:</p><p></p><p>Rogue BAB</p><p>6 skill points/level (pretty much the Ranger list)</p><p>Bonus feat at first level and every six levels thereafter</p><p>Skill Master every five levels or so</p><p>Bonuses to Spot, Listen every three levels</p><p>Uncanny Dodges</p><p>Bonuses to init every five levels or so, starting at 3rd level</p><p>Bonus Endurance feats starting at 2nd level (by 19th level, the Scout pretty much needs about 2 hours of sleep a week, and can move at a Hustle constantly)</p><p></p><p>That sounds like a lot, but it's the only PC class there is which lacks fighter BAB *and* spells *and* sneak-attack damage. Meaning it's pretty damn weak in combat. </p><p></p><p>Good class for keeping an eye on things, though. And if you want to do the cheesy multiclass thing, the bonus feat at 1st level is nice, along with the skill points. (Which doesn't make it unbalanced -- most classes give a big bennie at 1st level). </p><p></p><p>But I should post this in House Rules, and not clutter up the Story Hour <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Forrester, post: 689989, member: 1279"] I use something similar to the one in the URL -- but only +2 to Dex, racial skill bonuses are +2 to Hide and MS, and fewer darknesses/detect magics a day (though those increase with character level). I confess that I see no way that the Creeper listed in the conversion should be ECL +4. I mean, that's half-dragon ECL. I put the race at a strong ECL +1; probably should have been ECL +2, but c'est la vie. Not exactly unbalancing. As far as the Scout class is concerned, I posted it in House Rules a looong time ago. The gist is: Rogue BAB 6 skill points/level (pretty much the Ranger list) Bonus feat at first level and every six levels thereafter Skill Master every five levels or so Bonuses to Spot, Listen every three levels Uncanny Dodges Bonuses to init every five levels or so, starting at 3rd level Bonus Endurance feats starting at 2nd level (by 19th level, the Scout pretty much needs about 2 hours of sleep a week, and can move at a Hustle constantly) That sounds like a lot, but it's the only PC class there is which lacks fighter BAB *and* spells *and* sneak-attack damage. Meaning it's pretty damn weak in combat. Good class for keeping an eye on things, though. And if you want to do the cheesy multiclass thing, the bonus feat at 1st level is nice, along with the skill points. (Which doesn't make it unbalanced -- most classes give a big bennie at 1st level). But I should post this in House Rules, and not clutter up the Story Hour :). [/QUOTE]
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