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Story Hour
Forrester's Against the Elves Campaign
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<blockquote data-quote="Forrester" data-source="post: 724739" data-attributes="member: 1279"><p><strong>Re: Re: AtE session 6</strong></p><p></p><p></p><p></p><p>I've House Ruled sorcerers a bit. I was getting tired of the same ole sorcerer -- Magic Missile, Shield, Exp. Retreat at 1st level, Fly, Fireball, Haste (if I hadn't nerfed it out of existence) at 3rd level, etc. </p><p></p><p>SO, in my campaign, sorcerers: </p><p></p><p>1) Become Monte Cook sorcerers (4 skill points/level, d6hp, slightly different list and learned spells/level)</p><p>2) Know spells from two schools -- one that is relatively powerful (Transmutation, Enchantment, Conjuration, Evocation) and one that is less powerful (Illusion, Abjuration, Necromancy, Divination). </p><p></p><p>They get twice as many known spells, in the sense that they know the usual number of spells from each school. For instance, a Monte Cook sorcerer learns two 3rd level spells when he hits 6th level. One of my sorcerers would learn two 3rd level spells from *each* of his schools. </p><p></p><p>The catch is, of course, that they can only cast spells from two schools -- so they are uber-specialized. Foleful, for instance, can only cast Conjuration and Divination spells. He'll never cast Fly or Improved Invis or Teleport. He'll never be able to use a Wand of Fireballs. </p><p></p><p>Moroku can lay out the Fireballs and Dispel Magics like nobody's business. But no Fly. No Web. No Invisibility. No Solid Fog. And so on. </p><p></p><p>It probably makes them a little overpowered. (Of course, the lack of Haste in my campaign hurts spellcasters more than fighter types.) But damn, they're a helluva lot more interesting. There are two sorcerers in my campaign right now (Foleful and Moroku) and they're incredibly different. Not being able to cast any of the same spells does that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Forrester, post: 724739, member: 1279"] [b]Re: Re: AtE session 6[/b] I've House Ruled sorcerers a bit. I was getting tired of the same ole sorcerer -- Magic Missile, Shield, Exp. Retreat at 1st level, Fly, Fireball, Haste (if I hadn't nerfed it out of existence) at 3rd level, etc. SO, in my campaign, sorcerers: 1) Become Monte Cook sorcerers (4 skill points/level, d6hp, slightly different list and learned spells/level) 2) Know spells from two schools -- one that is relatively powerful (Transmutation, Enchantment, Conjuration, Evocation) and one that is less powerful (Illusion, Abjuration, Necromancy, Divination). They get twice as many known spells, in the sense that they know the usual number of spells from each school. For instance, a Monte Cook sorcerer learns two 3rd level spells when he hits 6th level. One of my sorcerers would learn two 3rd level spells from *each* of his schools. The catch is, of course, that they can only cast spells from two schools -- so they are uber-specialized. Foleful, for instance, can only cast Conjuration and Divination spells. He'll never cast Fly or Improved Invis or Teleport. He'll never be able to use a Wand of Fireballs. Moroku can lay out the Fireballs and Dispel Magics like nobody's business. But no Fly. No Web. No Invisibility. No Solid Fog. And so on. It probably makes them a little overpowered. (Of course, the lack of Haste in my campaign hurts spellcasters more than fighter types.) But damn, they're a helluva lot more interesting. There are two sorcerers in my campaign right now (Foleful and Moroku) and they're incredibly different. Not being able to cast any of the same spells does that :). [/QUOTE]
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