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<blockquote data-quote="malcolm_n" data-source="post: 4512625" data-attributes="member: 63154"><p>Height 5'6"-6'2"</p><p>Weight: 97-120 lb.</p><p> </p><p>Ability Scores: +2 Constitution, +2 Wisdom</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Normal</p><p> </p><p>Languages: Common, choice of one other</p><p>Bonus Skill: You gain training in one additional skill from your class skill list.</p><p>Unending Breath: You gain a +4 bonus to Endurance checks when holding your breath.</p><p>Resistance: Resist Necrotic 5 + one-half Level</p><p> </p><p><span style="color: darkred"><strong>CANNIBALIZE - Forsaken Racial Power</strong></span></p><p><span style="color: darkred"><strong>Encounter * Healing</strong></span></p><p><strong>Standard Action Close</strong> burst 1</p><p><strong>Target:</strong> A creature within the burst which has been reduced to 0 or fewer hit points.</p><p><strong>Effect:</strong> You can spend a Healing Surge and regain an additional +1d6 hit points. </p><p>Increase the amount regained to +2d6 at 11th level, and +3d6 at 21st level.</p><p>------</p><p><strong>WILL OF THE FORSAKEN</strong> [forsaken]</p><p>Tier: Heroic</p><p>Effect: You gain a +1 feat bonus to your Will defense and a +2 bonus to saves against fear effects.</p><p> </p><p>------</p><p>THE CURED - Paragon Path</p><p> </p><p><strong>Echoes of the Past (11th level):</strong> Your Unending Breath racial feature only grants you a +2 bonus to endurance when holding your breath. In exchange, you can pick an additional feat.</p><p> </p><p><strong>Breath of Life (11th level):</strong> You no longer require dying flesh to nourish yourself as your body begins to heal itself more frequently. When you spend an action point to take an extra action, you can also expend your Cannibalize racial power without need of a trigger.</p><p> </p><p><strong>CURED (16th level):</strong> Choose one additional at-will power from your class powers.</p><p>[sblock=Cured Powers]<strong><span style="color: darkred">WILL TO LIVE - Cured Attack 11</span></strong></p><p><span style="color: white"><em>You fight hard to avoid the nothingness; the unfeeling grasp of death.</em></span></p><p><strong><span style="color: white">Encounter * Implement, Weapon</span></strong></p><p><span style="color: white"><strong>Standard Action Melee </strong>weapon <strong>or Ranged</strong> 10</span></p><p><strong>Target: </strong>One creature</p><p><strong>Attack</strong>: Constitution vs. AC or Wisdom +2 vs. AC</p><p><strong>Hit</strong>: 2[W] + Constitution modifier damage or 2d8 + Wisdom modifier damage.</p><p><strong>Special</strong>: When you're bloodied, this attack deals an additional +1[W] or +1d8 damage respectively.</p><p> </p><p><strong><span style="color: darkred">LIFE'S BLOOD RETURNING - Cured Utility 12</span></strong></p><p><em><span style="color: pink">You can feel your blood pulse under what skin you have. The sensation kicks your natural defenses into overdrive.</span></em></p><p><strong><span style="color: #ffc0cb">Encounter * </span></strong></p><p><span style="color: #ffc0cb"><strong>Free Action </strong>Personal</span></p><p><span style="color: #ffc0cb"><strong>Effect: </strong>You gain a +1 bonus to your Fortitude, Reflex, and Will defenses until the end of your next turn.</span></p><p><span style="color: #ffc0cb"><strong>Sustain Minor</strong>: The effect persists.</span></p><p> </p><p><strong><span style="color: dimgray">VENGEANCE OF THE FORSAKEN - Cured Attack 20</span></strong></p><p><em><span style="color: white">Being half alive is so much better than being half dead, you lash out when others try to take it from you.</span></em></p><p><strong>Daily * Implement, Weapon</strong></p><p><strong>Immediate Interrupt Melee</strong> weapon <strong>or Ranged</strong> 10</p><p><strong>Trigger: </strong>A creature scores a critical hit against you or would reduce you to 0 or fewer hit points with one attack.</p><p><strong>Target</strong>: The attacking creature</p><p><strong>Attack:</strong> Constitution vs. AC or Wisdom +2 vs. AC</p><p><strong>Hit: </strong>3[W] + Constitution modifier damage or 3d8 + Wisdom modifier damage. In addition, the target takes one-half the damage it deals to you.[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4512625, member: 63154"] Height 5'6"-6'2" Weight: 97-120 lb. Ability Scores: +2 Constitution, +2 Wisdom Size: Medium Speed: 6 squares Vision: Normal Languages: Common, choice of one other Bonus Skill: You gain training in one additional skill from your class skill list. Unending Breath: You gain a +4 bonus to Endurance checks when holding your breath. Resistance: Resist Necrotic 5 + one-half Level [COLOR=darkred][B]CANNIBALIZE - Forsaken Racial Power[/B][/COLOR] [COLOR=darkred][B]Encounter * Healing[/B][/COLOR] [B]Standard Action Close[/B] burst 1 [B]Target:[/B] A creature within the burst which has been reduced to 0 or fewer hit points. [B]Effect:[/B] You can spend a Healing Surge and regain an additional +1d6 hit points. Increase the amount regained to +2d6 at 11th level, and +3d6 at 21st level. ------ [B]WILL OF THE FORSAKEN[/B] [forsaken] Tier: Heroic Effect: You gain a +1 feat bonus to your Will defense and a +2 bonus to saves against fear effects. ------ THE CURED - Paragon Path [B]Echoes of the Past (11th level):[/B] Your Unending Breath racial feature only grants you a +2 bonus to endurance when holding your breath. In exchange, you can pick an additional feat. [B]Breath of Life (11th level):[/B] You no longer require dying flesh to nourish yourself as your body begins to heal itself more frequently. When you spend an action point to take an extra action, you can also expend your Cannibalize racial power without need of a trigger. [B]CURED (16th level):[/B] Choose one additional at-will power from your class powers. [sblock=Cured Powers][B][COLOR=darkred]WILL TO LIVE - Cured Attack 11[/COLOR][/B] [COLOR=white][I]You fight hard to avoid the nothingness; the unfeeling grasp of death.[/I][/COLOR] [B][COLOR=white]Encounter * Implement, Weapon[/COLOR][/B] [COLOR=white][B]Standard Action Melee [/B]weapon [B]or Ranged[/B] 10[/COLOR] [B]Target: [/B]One creature [B]Attack[/B]: Constitution vs. AC or Wisdom +2 vs. AC [B]Hit[/B]: 2[W] + Constitution modifier damage or 2d8 + Wisdom modifier damage. [B]Special[/B]: When you're bloodied, this attack deals an additional +1[W] or +1d8 damage respectively. [B][COLOR=darkred]LIFE'S BLOOD RETURNING - Cured Utility 12[/COLOR][/B] [I][COLOR=pink]You can feel your blood pulse under what skin you have. The sensation kicks your natural defenses into overdrive.[/COLOR][/I] [B][COLOR=#ffc0cb]Encounter * [/COLOR][/B] [COLOR=#ffc0cb][B]Free Action [/B]Personal[/COLOR] [COLOR=#ffc0cb][B]Effect: [/B]You gain a +1 bonus to your Fortitude, Reflex, and Will defenses until the end of your next turn.[/COLOR] [COLOR=#ffc0cb][B]Sustain Minor[/B]: The effect persists.[/COLOR] [B][COLOR=dimgray]VENGEANCE OF THE FORSAKEN - Cured Attack 20[/COLOR][/B] [I][COLOR=white]Being half alive is so much better than being half dead, you lash out when others try to take it from you.[/COLOR][/I] [B]Daily * Implement, Weapon[/B] [B]Immediate Interrupt Melee[/B] weapon [B]or Ranged[/B] 10 [B]Trigger: [/B]A creature scores a critical hit against you or would reduce you to 0 or fewer hit points with one attack. [B]Target[/B]: The attacking creature [B]Attack:[/B] Constitution vs. AC or Wisdom +2 vs. AC [B]Hit: [/B]3[W] + Constitution modifier damage or 3d8 + Wisdom modifier damage. In addition, the target takes one-half the damage it deals to you.[/sblock] [/QUOTE]
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