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<blockquote data-quote="cmbarona" data-source="post: 4514948" data-attributes="member: 71281"><p>I'm really curious about making the Cannibalize mechanic work. I played a Forsaken in WoW for a while (though it's been quite some time now), and I recall it not working in combat. Perhaps it should modify out-of-combat or directly-after-combat healing when a creature is freshly killed. Whatever you do, be sure to specify that it doesn't work on targets that are reduced to 0 hp and are knocked unconscious. Believe me, some players would try to feast on the flesh of the bounty they were hunting and needed to bring in <em>alive</em>.</p><p> </p><p>In combat, I seem to recall a fear-ending effect that was considered extremely powerful. Obviously there are enough non-fear effects in D&D that this would be less effective by itself. I don't know how this could translate into D&D, but perhaps either getting a free saving throw or simply shrugging off a short list of effects once per encounter would work.</p><p> </p><p>Also, correct me if I'm wrong, but didn't the Forsaken have the highest base Intelligence and Spirit of the original Horde races? Perhaps Int should get a bonus instead of Con. Just a suggestion, though; I'm sure Con would work well too, and Wisdom is a very good choice to represent the high Spirit.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 4514948, member: 71281"] I'm really curious about making the Cannibalize mechanic work. I played a Forsaken in WoW for a while (though it's been quite some time now), and I recall it not working in combat. Perhaps it should modify out-of-combat or directly-after-combat healing when a creature is freshly killed. Whatever you do, be sure to specify that it doesn't work on targets that are reduced to 0 hp and are knocked unconscious. Believe me, some players would try to feast on the flesh of the bounty they were hunting and needed to bring in [I]alive[/I]. In combat, I seem to recall a fear-ending effect that was considered extremely powerful. Obviously there are enough non-fear effects in D&D that this would be less effective by itself. I don't know how this could translate into D&D, but perhaps either getting a free saving throw or simply shrugging off a short list of effects once per encounter would work. Also, correct me if I'm wrong, but didn't the Forsaken have the highest base Intelligence and Spirit of the original Horde races? Perhaps Int should get a bonus instead of Con. Just a suggestion, though; I'm sure Con would work well too, and Wisdom is a very good choice to represent the high Spirit. [/QUOTE]
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