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<blockquote data-quote="malcolm_n" data-source="post: 4516607" data-attributes="member: 63154"><p>Thank you all for the replies. Here is a grouped reply</p><p> </p><p>- +2 Con, +2 Wis; Forsaken get a +2 Wisdom bonus because they have a Spirit bonus in game. +2 con helps to keep them alive longer and makes them a viable fighter. +2 Strength doesn't work because they're not exceptionally strong, so the only other fighter option was con. That, and it plays into their not feeling pain/being partially dead.</p><p> </p><p>- Cannibalize can be used in combat, you just can't get hit or it stops you. You can use an immediate reaction any time the criteria is met, but only once per combat round (to my knowledge). It is an immediate reaction because, in D&D terms this is the closest I could think of to a quick fix in healing. That said, I'll make it a standard action to both balance it with warforged (slightly, warforged get more than forsaken race-wise, so they can have a more powerful racial) and uphold the spirit of the power.</p><p> </p><p>- While I agree with what Will of the Forsaken does in WoW, I'd rather it be accessable as early as first level. I don't quite agree that a free save vs. each of those effects is something to just give away that early. But, I wouldn't be adverse to hearing if others think it'd be okay to give up a feat for that.</p><p> </p><p>- Forsaken Classes (WOW): Warrior, Priest, Warlock, Rogue, Mage.</p><p>- Stat Equivalents: Ftr (Con/Wis), Priest (Wis), Warlock (Con), Rogue (none, but really fun), Mage (Con/Wis). I found this to be true in wow as well. While Forsaken can be rogues, the only neat things they contribute to the class are Cannibalize and Will of the Forsaken. Stats-wise, Bloodelves actually make better rogues. This analysis, btw, comes from 2+ years of playing an undead rogue <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. The stats also work for paladin, but in wow they cannot be that class because of their disconnect with the light. In dnd, i'd allow it, no problem, but it breaks the mold. In a true azeroth-based game, I would probably consider restricting classes, but in dnd, I have no worries.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4516607, member: 63154"] Thank you all for the replies. Here is a grouped reply - +2 Con, +2 Wis; Forsaken get a +2 Wisdom bonus because they have a Spirit bonus in game. +2 con helps to keep them alive longer and makes them a viable fighter. +2 Strength doesn't work because they're not exceptionally strong, so the only other fighter option was con. That, and it plays into their not feeling pain/being partially dead. - Cannibalize can be used in combat, you just can't get hit or it stops you. You can use an immediate reaction any time the criteria is met, but only once per combat round (to my knowledge). It is an immediate reaction because, in D&D terms this is the closest I could think of to a quick fix in healing. That said, I'll make it a standard action to both balance it with warforged (slightly, warforged get more than forsaken race-wise, so they can have a more powerful racial) and uphold the spirit of the power. - While I agree with what Will of the Forsaken does in WoW, I'd rather it be accessable as early as first level. I don't quite agree that a free save vs. each of those effects is something to just give away that early. But, I wouldn't be adverse to hearing if others think it'd be okay to give up a feat for that. - Forsaken Classes (WOW): Warrior, Priest, Warlock, Rogue, Mage. - Stat Equivalents: Ftr (Con/Wis), Priest (Wis), Warlock (Con), Rogue (none, but really fun), Mage (Con/Wis). I found this to be true in wow as well. While Forsaken can be rogues, the only neat things they contribute to the class are Cannibalize and Will of the Forsaken. Stats-wise, Bloodelves actually make better rogues. This analysis, btw, comes from 2+ years of playing an undead rogue :). The stats also work for paladin, but in wow they cannot be that class because of their disconnect with the light. In dnd, i'd allow it, no problem, but it breaks the mold. In a true azeroth-based game, I would probably consider restricting classes, but in dnd, I have no worries. [/QUOTE]
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