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Forsaker 3.5 PrC
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<blockquote data-quote="UltimaGabe" data-source="post: 2232180" data-attributes="member: 16019"><p>Just checked out the class. Got a couple comments.</p><p></p><p>First off, it's too powerful. I understand what you were going for, and I understand it's got its weaknesses, but it's too powerful. Giving something a huge weakness along with huge bonuses does not a good class concept make- take a look at the Frenzied Berserker. On to the specific items:</p><p></p><p>1. No DR, at all, in any WotC product, anywhere, ever, stacks with other DR, even if it's of the same type. I don't see what's so special about Forsakers that allows them to bypass this. Fast Healing is the same way.</p><p></p><p>2. Spell Blank is a bit odd. I get the general concept, but does this apply to spells not affected by Spell Resistance? For example, can a summoned creature attack a Forsaker? A summoned creature can attack a Golem, and they're specifically immune to magic. What about a Melf's Acid Arrow? What if someone uses True Creation or Major Creation to create a flask of Acid? Does it hurt the Forsaker? The ability is said to work independantly of Spell Resistance, but if it applies to spells that don't allow Spell Resistance, not only does it not make sense (as most spells that don't allow SR act as such because they don't actually hit the target with magic, rather they instantly create something real and then use it to attack- and nothing about the forsaker seems to be able to ignore REAL things, rather than MAGIC things), but if that's the case, it's also too powerful.</p><p></p><p>Also, if a spellcaster gets his spell fizzled out, and he fails the Will save, he loses spellcasting ability for AT LEAST 10 minutes? What the heck? So, in other words, "I've got this natural ability that requires no effort on my part whatsoever, and if you succumb to it, you're absolutely screwed no matter what."</p><p></p><p>3. I'm a bit confused about the Magic Sight thing. It operates in an Antimagic Field? How exactly does that work? Considering nothing in an Antimagic Field is magical, what's it gonna detect?</p><p></p><p>4. Forsaken Touch is WAYYYYYY too powerful. With a save DC ranging from 5-50, any magic item touched is instantly and permanently nonmagical? So... how is that balanced at all? Not only that, but it allows any attack (even from a weapon) to ignore ALL Damage Reduction? Even DR of #/-? Even if it's nonmagical in every way, shape, and form? So this kind of guy could fire an average, nonmagical bow at the Tarrasque and be able to damage it- not to mention destroy that Solar's +5 Dancing Vorpal Greatsword. </p><p></p><p>Not only is this ability not balanced, I don't even think it would be fun to play or even fight against. If a DM uses it for his BBEG, that means the party's gonna be losing half of the money their characters have ever spent without any possible means of reimbursement (as the bad guy sure as heck ain't gonna have any good equipment to sell). And if it's a PC, I'm sure everyone else in the party's gonna be pissed off that he destroyed that +3 Flaming Brilliant Energy pick that they were hoping to sell after pulling it off the bad guy's corpse. All because he hit you.</p><p></p><p>5. Here's one that isn't even really your fault. How exactly does one achieve this ungodly power? Does a guy just, one day, decide that he hates magic and thus becomes uber-powerful? Does it require any sort of ritual? Any sort of meditation? The entire idea that this guy is COMPLETELY nonmagical is ridiculous- normal people don't just develop the ability to detect and destroy magic on their own by any stretch of imagination. I know it would kida defeat the purpose of the class to have any supernatural abilities, but in my opinion, that just hints at the fact that the entire concept isn't a good one. (It's times like these when you wonder why they didn't update it for 3.5.)</p><p></p><p>6. Oh, and one more thing- you didn't explain the Inherent Ability Score increases at all. I'd probably criticize those too, but I don't have anything to criticize at the moment.</p><p></p><p>Basically, I see what you were trying to do, and although I'm sure you put in a lot of work, it's just too much.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 2232180, member: 16019"] Just checked out the class. Got a couple comments. First off, it's too powerful. I understand what you were going for, and I understand it's got its weaknesses, but it's too powerful. Giving something a huge weakness along with huge bonuses does not a good class concept make- take a look at the Frenzied Berserker. On to the specific items: 1. No DR, at all, in any WotC product, anywhere, ever, stacks with other DR, even if it's of the same type. I don't see what's so special about Forsakers that allows them to bypass this. Fast Healing is the same way. 2. Spell Blank is a bit odd. I get the general concept, but does this apply to spells not affected by Spell Resistance? For example, can a summoned creature attack a Forsaker? A summoned creature can attack a Golem, and they're specifically immune to magic. What about a Melf's Acid Arrow? What if someone uses True Creation or Major Creation to create a flask of Acid? Does it hurt the Forsaker? The ability is said to work independantly of Spell Resistance, but if it applies to spells that don't allow Spell Resistance, not only does it not make sense (as most spells that don't allow SR act as such because they don't actually hit the target with magic, rather they instantly create something real and then use it to attack- and nothing about the forsaker seems to be able to ignore REAL things, rather than MAGIC things), but if that's the case, it's also too powerful. Also, if a spellcaster gets his spell fizzled out, and he fails the Will save, he loses spellcasting ability for AT LEAST 10 minutes? What the heck? So, in other words, "I've got this natural ability that requires no effort on my part whatsoever, and if you succumb to it, you're absolutely screwed no matter what." 3. I'm a bit confused about the Magic Sight thing. It operates in an Antimagic Field? How exactly does that work? Considering nothing in an Antimagic Field is magical, what's it gonna detect? 4. Forsaken Touch is WAYYYYYY too powerful. With a save DC ranging from 5-50, any magic item touched is instantly and permanently nonmagical? So... how is that balanced at all? Not only that, but it allows any attack (even from a weapon) to ignore ALL Damage Reduction? Even DR of #/-? Even if it's nonmagical in every way, shape, and form? So this kind of guy could fire an average, nonmagical bow at the Tarrasque and be able to damage it- not to mention destroy that Solar's +5 Dancing Vorpal Greatsword. Not only is this ability not balanced, I don't even think it would be fun to play or even fight against. If a DM uses it for his BBEG, that means the party's gonna be losing half of the money their characters have ever spent without any possible means of reimbursement (as the bad guy sure as heck ain't gonna have any good equipment to sell). And if it's a PC, I'm sure everyone else in the party's gonna be pissed off that he destroyed that +3 Flaming Brilliant Energy pick that they were hoping to sell after pulling it off the bad guy's corpse. All because he hit you. 5. Here's one that isn't even really your fault. How exactly does one achieve this ungodly power? Does a guy just, one day, decide that he hates magic and thus becomes uber-powerful? Does it require any sort of ritual? Any sort of meditation? The entire idea that this guy is COMPLETELY nonmagical is ridiculous- normal people don't just develop the ability to detect and destroy magic on their own by any stretch of imagination. I know it would kida defeat the purpose of the class to have any supernatural abilities, but in my opinion, that just hints at the fact that the entire concept isn't a good one. (It's times like these when you wonder why they didn't update it for 3.5.) 6. Oh, and one more thing- you didn't explain the Inherent Ability Score increases at all. I'd probably criticize those too, but I don't have anything to criticize at the moment. Basically, I see what you were trying to do, and although I'm sure you put in a lot of work, it's just too much. [/QUOTE]
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