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Forsaker 3.5 PrC
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<blockquote data-quote="Garboshnik" data-source="post: 2235692" data-attributes="member: 11569"><p>I tried to go through what a forsaker needs to be competitive, ie what other characters will be getting from what he is not. I think the following list covers it:</p><p></p><p> - Stat boosts</p><p> - Bonuses to hit/damage</p><p> - Bonuses to AC and saves</p><p> - Enhanced Mobility</p><p> - Ability to recover from damage and other effects</p><p></p><p>I think the Vow of Poverty feat is a good example of trying to provide most of these things. One thing that it (and your class) do not really provide is a way for the Forsaker to try to compensate for not having Fly etc. Perhaps a large boost to certain skills that can be used several times per day?</p><p></p><p>Other thoughts I had about the forsaker were that it should be open to multiple classes (kudos for doing it like that) and that the benefits should be spread out among the life of the character. I think having some more abilities based on character level might be a good way to implement that.</p><p></p><p>As for the balance of your PrC, it seems like he could do ok against characters relying on a lot of magic but would do very poorly against monsters that to not rely on much magic. If this is intentional that is fine; your PrC does not seem to be meant to be taken by PC's. One potential weakness I can see is that other characters may be able to easily take him out with their magical weapons before the Forsaker has the opportunity to disjoin them. I think a permanent anti-magic effect around him might be simpler (and more effective) than some of the effects you have included. </p><p></p><p>A few numbers issues. The save DC for disjoining items starts out negligible but quickly becomes way too high. 10 + hit dice + a stat bonus may be a better way to do that. Also, the casting delay on spell blank could be lowered a bit or even treated in sort of the way as Hold Person, requiring a successful check to break out. Just to give potential PC spellcasters something to do if they succumb to that.</p><p></p><p>Overall pretty good. I think he is a long way from becoming too powerful, especially against monster-types.</p></blockquote><p></p>
[QUOTE="Garboshnik, post: 2235692, member: 11569"] I tried to go through what a forsaker needs to be competitive, ie what other characters will be getting from what he is not. I think the following list covers it: - Stat boosts - Bonuses to hit/damage - Bonuses to AC and saves - Enhanced Mobility - Ability to recover from damage and other effects I think the Vow of Poverty feat is a good example of trying to provide most of these things. One thing that it (and your class) do not really provide is a way for the Forsaker to try to compensate for not having Fly etc. Perhaps a large boost to certain skills that can be used several times per day? Other thoughts I had about the forsaker were that it should be open to multiple classes (kudos for doing it like that) and that the benefits should be spread out among the life of the character. I think having some more abilities based on character level might be a good way to implement that. As for the balance of your PrC, it seems like he could do ok against characters relying on a lot of magic but would do very poorly against monsters that to not rely on much magic. If this is intentional that is fine; your PrC does not seem to be meant to be taken by PC's. One potential weakness I can see is that other characters may be able to easily take him out with their magical weapons before the Forsaker has the opportunity to disjoin them. I think a permanent anti-magic effect around him might be simpler (and more effective) than some of the effects you have included. A few numbers issues. The save DC for disjoining items starts out negligible but quickly becomes way too high. 10 + hit dice + a stat bonus may be a better way to do that. Also, the casting delay on spell blank could be lowered a bit or even treated in sort of the way as Hold Person, requiring a successful check to break out. Just to give potential PC spellcasters something to do if they succumb to that. Overall pretty good. I think he is a long way from becoming too powerful, especially against monster-types. [/QUOTE]
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