Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Forsaking Dice as GM: Going full narrative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 8614784" data-attributes="member: 75787"><p>But if the GM is deciding what is a consequential moment, and what is not, isn’t that exactly working to a pre-existing agenda? isn’t that exactly what PbtA is supposed to hate with a passion? If I decide that when Pippin kicks a stone down a well, it’s not a consequential decision, haven’t I imposed my vision of the story on the players?</p><p></p><p>I might even argue that deciding what is consequential or not is a stronger tool for imposing an agenda on players than the choice of which move to require them to make.</p><p></p><p>I honestly do not believe that any good GM, in any system, does not actively try to stay in genre, to make the game fun — to give characters equal time; the choice of whether an action has consequences is informed by their vision for the game — their agenda. PbtA stresses that you should err on the side of randomizing outcomes as much as possible, and that’s cool. But trying to suggest that PbtA prevents the GM from applying their vision to the game just ends you up in definitional knots, trying to explain how the GM deciding a move is not consequential is not actually the GM imposing their viewpoint on the game.</p><p></p><p>PbtA is a highly opinionated game. Whenever it says “always” it means “default to this”. When it says “never” it really means “rarely”. Or at least, that‘s the way I’ve seen it run when it’s been run well.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8614784, member: 75787"] But if the GM is deciding what is a consequential moment, and what is not, isn’t that exactly working to a pre-existing agenda? isn’t that exactly what PbtA is supposed to hate with a passion? If I decide that when Pippin kicks a stone down a well, it’s not a consequential decision, haven’t I imposed my vision of the story on the players? I might even argue that deciding what is consequential or not is a stronger tool for imposing an agenda on players than the choice of which move to require them to make. I honestly do not believe that any good GM, in any system, does not actively try to stay in genre, to make the game fun — to give characters equal time; the choice of whether an action has consequences is informed by their vision for the game — their agenda. PbtA stresses that you should err on the side of randomizing outcomes as much as possible, and that’s cool. But trying to suggest that PbtA prevents the GM from applying their vision to the game just ends you up in definitional knots, trying to explain how the GM deciding a move is not consequential is not actually the GM imposing their viewpoint on the game. PbtA is a highly opinionated game. Whenever it says “always” it means “default to this”. When it says “never” it really means “rarely”. Or at least, that‘s the way I’ve seen it run when it’s been run well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forsaking Dice as GM: Going full narrative
Top