Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fortress construction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Noir" data-source="post: 1475072" data-attributes="member: 8216"><p>In the game I am currently playing our group (consisting of a mid-level necromancer and a mid-level fighter/rogue) have been charged with overseeing the construction of a vast fortress (which will serve as the base of operations for an epic-level lich). It is to be built on the slopes of a great mountain through the use of conventional (slaves, hired construction workers, etc.) and unconventional (enslaved monsters such as ogres and trolls, magic such as stone shape, etc.) methods. Since probably a lot of future game time will be spent at the construction site and later on at the completed fortress I have volunteered to map the whole thing out. I have spent a couple of hours trying to picture how it will look and what kind of establishments that needs to be included. I have come up with a few things but surely a lot of important stuff is missing. Please help me out.</p><p></p><p>As I mentioned above, the fortress is built for an extremly powerful lich. It has just awaken from millenias of slumber to discover that the great empire it once ruled has passed into history and been forgotten. Filled with anger and a thirst for retribution it orders a great fortress to be built. It must be:</p><p></p><p>- able to house several hundred thousands of soldiers (with families) and undead.</p><p>- practically self-sufficient.</p><p>- able to withstand decades of siege (mainly because it is built on enemy territory, not too far from a great city). </p><p>- a resemblance of the lich's power (as in control over lesser beings and as an archmage).</p><p></p><p>With this in mind I have come up with the following:</p><p></p><p>- There will be atleast three ground levels with enormous walls surrounding each (think Minas Tirith).</p><p>- Nine immense towers (one symbolizing the lich's mastering of each school of magic and a master tower).</p><p>- An extensive tunnel system within the mountain.</p><p></p><p>When I later on map out the whole thing I need to know what rooms and establishments the fortress contains, this is the part where I really need your help. What should a fortress of this magnitude (virtually a city) contain?</p><p>My list as it is at this point (most of the things listed, if not all, will probably exist in several places within the fortress):</p><p></p><p>- library</p><p>- ritual/summoning/spellcasting room</p><p>- garden</p><p>- bedroom</p><p>- barracks</p><p>- kitchen</p><p>- dining room</p><p>- laboratory</p><p>- wine cellar</p><p>- guard tower</p><p>- throne/reception hall</p><p>- animation room (it is a lich who owns the place after all)</p><p>- morgue</p><p>- graveyard</p><p>- park (the lich is not utterly evil and tolerates plant-life)</p><p>- living room</p><p>- dungeon</p><p>- torture/interrogation chamber</p><p>- smithy</p><p>- tavern</p><p>- slave quarters</p><p>- taylor</p><p>- stable</p><p>- storage (food, weapons, etc.)</p><p>- treasury</p><p>- moat/pond (maybe)</p><p></p><p>I am very grateful for any comments/suggestions.</p></blockquote><p></p>
[QUOTE="Noir, post: 1475072, member: 8216"] In the game I am currently playing our group (consisting of a mid-level necromancer and a mid-level fighter/rogue) have been charged with overseeing the construction of a vast fortress (which will serve as the base of operations for an epic-level lich). It is to be built on the slopes of a great mountain through the use of conventional (slaves, hired construction workers, etc.) and unconventional (enslaved monsters such as ogres and trolls, magic such as stone shape, etc.) methods. Since probably a lot of future game time will be spent at the construction site and later on at the completed fortress I have volunteered to map the whole thing out. I have spent a couple of hours trying to picture how it will look and what kind of establishments that needs to be included. I have come up with a few things but surely a lot of important stuff is missing. Please help me out. As I mentioned above, the fortress is built for an extremly powerful lich. It has just awaken from millenias of slumber to discover that the great empire it once ruled has passed into history and been forgotten. Filled with anger and a thirst for retribution it orders a great fortress to be built. It must be: - able to house several hundred thousands of soldiers (with families) and undead. - practically self-sufficient. - able to withstand decades of siege (mainly because it is built on enemy territory, not too far from a great city). - a resemblance of the lich's power (as in control over lesser beings and as an archmage). With this in mind I have come up with the following: - There will be atleast three ground levels with enormous walls surrounding each (think Minas Tirith). - Nine immense towers (one symbolizing the lich's mastering of each school of magic and a master tower). - An extensive tunnel system within the mountain. When I later on map out the whole thing I need to know what rooms and establishments the fortress contains, this is the part where I really need your help. What should a fortress of this magnitude (virtually a city) contain? My list as it is at this point (most of the things listed, if not all, will probably exist in several places within the fortress): - library - ritual/summoning/spellcasting room - garden - bedroom - barracks - kitchen - dining room - laboratory - wine cellar - guard tower - throne/reception hall - animation room (it is a lich who owns the place after all) - morgue - graveyard - park (the lich is not utterly evil and tolerates plant-life) - living room - dungeon - torture/interrogation chamber - smithy - tavern - slave quarters - taylor - stable - storage (food, weapons, etc.) - treasury - moat/pond (maybe) I am very grateful for any comments/suggestions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fortress construction
Top