DM_Jeff
Explorer
This post contains genuine admiration and a bit of sarcasm.
Yes, after all the moaning and wailing about D&D lasting five minutes or three to four encounters before the party goes to camp or whatever (something that’s never actually happened more than once or twice at my table in 7 years, but that’s beside the point) our own Vampiric Rodent has saved the day. Notify WotC. You can cancel 4e now, the problem is solved.
Ari Marmell has written Fortress of the Yuan-Ti. This is the adventure that’s third in a series that began with Barrow of the Forgotten King and The Sinister Spire. I ran Barrow and detailed the session at this thread:
http://www.enworld.org/showthread.php?t=188241
Assuming this isn’t a spoiler, this last module involves, you guessed it: a Yuan-Ti fortress.
So if the players are supposed to attack such a thing, is this even possible considering the pathetic attempts by the propaganda engine to convince us 3.5 can’t handle it? Yup, Ari just uses a little patch.
Understanding the running danger of such an adventure, he’s written in where the players should be awarded Unearthed Arcana Action Points for achieving specific story goals throughout the adventure, specifically so they can be used to allow extra uses of per day or per encounter class abilities, enhance feats and spellcasting, and add-ons to 1d20 rolls.
I haven’t read the entire adventure yet, but what I’ve skimmed looks good so far. There’s a weapon of legacy in here and liberal use of WotC sourcebooks to stat out the various encounters. There are lots of maps with this one too. Can’t wait to dig into it more, but so far I’m very pleased.
-DM Jeff

Yes, after all the moaning and wailing about D&D lasting five minutes or three to four encounters before the party goes to camp or whatever (something that’s never actually happened more than once or twice at my table in 7 years, but that’s beside the point) our own Vampiric Rodent has saved the day. Notify WotC. You can cancel 4e now, the problem is solved.

Ari Marmell has written Fortress of the Yuan-Ti. This is the adventure that’s third in a series that began with Barrow of the Forgotten King and The Sinister Spire. I ran Barrow and detailed the session at this thread:
http://www.enworld.org/showthread.php?t=188241
Assuming this isn’t a spoiler, this last module involves, you guessed it: a Yuan-Ti fortress.

Understanding the running danger of such an adventure, he’s written in where the players should be awarded Unearthed Arcana Action Points for achieving specific story goals throughout the adventure, specifically so they can be used to allow extra uses of per day or per encounter class abilities, enhance feats and spellcasting, and add-ons to 1d20 rolls.
I haven’t read the entire adventure yet, but what I’ve skimmed looks good so far. There’s a weapon of legacy in here and liberal use of WotC sourcebooks to stat out the various encounters. There are lots of maps with this one too. Can’t wait to dig into it more, but so far I’m very pleased.
-DM Jeff