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Fortress of the Yuan-Ti BBeG (Spoilers)
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<blockquote data-quote="Abciximab" data-source="post: 4142613" data-attributes="member: 46017"><p>I have a particular miniature I would like to use for the BBeG (The Risen King) at the end of Fortress (See image below, the chain fighter next to the creature is for scale). I have taken what was given and made some slight changes, Fly speed, Large size and replaced his Bastard Sword attacks with 2 Claw Attacks. I'm fairly new to 3.5 so I was hoping for thoughts and possible alternatives. Here are the changes I've made to The Risen King. Any thought's would be appreciated.</p><p></p><p>The Risen King CR16</p><p>HP 262 (21HD); Fast Healing 7; DR 15/Good and Silver</p><p>CE Large Undead</p><p>Init +8; Senses Blindsense 60 ft, Darkvision 60 ft, Listen +5, Spot +5</p><p>Aura Awe (80 ft, DC26)</p><p>Languages Abyssal, Common, Draconic, Yuan-Ti</p><p>Telepathy 50 ft</p><p>AC 31, Touch 20, Flatfooted 28</p><p>Immune Electricity, Undead Immunities</p><p>Resist Acid 10, Fire 10, Fire 10; Turn Resistance +8 (20 Positive Energy Resistance) </p><p>SR 23</p><p>Fort +20, Ref +18, Will +17</p><p>Weakness King’s Relics, Partial Outsider</p><p>Speed 40 ft (8 squares), Fly 30 ft (60 ft)</p><p>Melee Claw +21 (1d6+5) or Claw +21 (1d6+5) Claw +21 (1d6+5) Tentacle +18 (1d6+5+Poison) Bite +18 (1d8+5)</p><p>Space 10 ft Reach 15 ft</p><p>Base Attack +10, Grp +19</p><p>Attack Options Combat Reflexes, Power Attack, Poison (DC26 2d4 Con/2d4 Con)</p><p>Special Actions Hypnotic Gaze, Invoke Serpents Wrath, Poison Blood, Rebuke Undead 9/Day (+8, 2d6+27, 21st)</p><p>Spell Like Abilities (CL 21st)</p><p>5/Day – Animate Dead, Fear (DC20)</p><p>3/Day – Charm Monster (DC20), Confusion (1 Target Only, DC20)</p><p>2/Day – Quickened Baleful Polymorph (DC21), Quickened Evard’s Black Tentacles (See Below)</p><p>Abilities Str 20, Dex 20, Con –, Int 21, Wis 20, Cha 22</p><p>SQ Improved Grab, Unholy Ward, Writhing Reach</p><p>Feats Combat Casting, Combat Reflexes, Great Fortitude, Improved Initiative, Lightning Reflexes, Quicken Spell Like Ability (Baleful Polymorph)*, Quicken Spell Like Ability (Evard’s Black Tentacles)*, Power Attack, Multiattack, Weapon Focus (Claw)</p><p>Skills Bluff +22, Concentration +16 (+20 Casting Defensively), Diplomacy +27, Disguise +22 (+24 Acting), Intimidate +23 (+4 for every size category larger then target), Knowledge Arcana +19, Knowledge Geography +19, Knowledge History +21, Knowledge Nature +19, Knowledge Nobility +21, Knowledge Religion +21, Knowledge The Planes +21, Listen +5, Sense Motive +21, Spellcraft +23, Spot +5, Survival +5, (+7 on other Planes, +7 avoiding getting lost and hazards, +7 in above ground natural environments)</p><p>Aura of Awe (Su): Anyone within 80 ft of the Risen King who attempts to strike or otherwise directly attack him must make a DC26 Will Save to do so (as the sanctuary spell). A creature that successfully saves is immune to the Risen King’s Aura of Awe for 24 hours. This is a mind affecting ability.</p><p>King’s Relics (Ex): Merthuvial and the King’s Dagger (area P4, pg 23) bypass the Risen King’s damage reduction. Anyone possessing the King’s Crown (area D5, pg 20) gains a +2 bonus on caster level checks to overcome the Risen King’s spell resistance. Anyone possessing the King’s Scepter adds +1 to the save DC of any spell that targets the Risen King (the scepter must be fully reassembled to grant this benefit).</p><p>Partial Outsider (Ex): The Risen King is Susceptible to spells and effects that deal extra HP damage to outsiders (such as bane weapons).</p><p>Hypnotic Gaze (Su): Target is dazed for 1 round, -2 on saves against the Risen Kings Charm Monster and Hypnotic Gaze abilities for 1d4 rounds; 30 ft, Fortitude DC26 negates. Creatures that save are immune to the Risen King’s Hypnotic Gaze for 24 hours. This is a mind affecting ability.</p><p>Improved Grab (Ex): To use this ability the Risen King must hit an opponent with his tentacle attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and automatically subjects the target to bite and poison damage each round until the creature breaks free. </p><p>Invoking the Serpent’s Wrath (Su): Every 1d4 rounds, as a swift action, the Risen King can cause a viper swarm to burst from the flesh of a living creature within 30 ft. The target takes 10d6 points of damage (Fortitude DC26 half). The swarm remains for 4 rounds, serving the Risen King as a summoned creature.</p><p>Poison Blood (Ex): Anyone who damages the Risen King with a piercing or slashing weapon takes 2d4 points of damage (Reflex DC26 negates). Creatures immune to poison are unaffected.</p><p>Evard’s Black Tentacles (Sp): The Risen King’s Black Tentacles take the form of shadowy snakes. Anyone who takes grappling damage from the tentacles is subject to poison as if struck by the Risen King’s tentacle attack.</p><p>Unholy Ward (Ex): The Risen King adds his charisma modifier to his Attack Rolls, Fortitude saves and as a Deflection Bonus to his armor class. He has Bonus Hit Points equal to his Charisma Modifier times his Hit Dice. </p><p>Writhing Reach (Ex): The Risen King’s body appears to ripple and shift. Although his arms do not appear abnormally long, he has a 15 ft reach.</p><p>Undead Immunities: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). </p><p>Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. </p><p>Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. </p><p>Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</p></blockquote><p></p>
[QUOTE="Abciximab, post: 4142613, member: 46017"] I have a particular miniature I would like to use for the BBeG (The Risen King) at the end of Fortress (See image below, the chain fighter next to the creature is for scale). I have taken what was given and made some slight changes, Fly speed, Large size and replaced his Bastard Sword attacks with 2 Claw Attacks. I'm fairly new to 3.5 so I was hoping for thoughts and possible alternatives. Here are the changes I've made to The Risen King. Any thought's would be appreciated. The Risen King CR16 HP 262 (21HD); Fast Healing 7; DR 15/Good and Silver CE Large Undead Init +8; Senses Blindsense 60 ft, Darkvision 60 ft, Listen +5, Spot +5 Aura Awe (80 ft, DC26) Languages Abyssal, Common, Draconic, Yuan-Ti Telepathy 50 ft AC 31, Touch 20, Flatfooted 28 Immune Electricity, Undead Immunities Resist Acid 10, Fire 10, Fire 10; Turn Resistance +8 (20 Positive Energy Resistance) SR 23 Fort +20, Ref +18, Will +17 Weakness King’s Relics, Partial Outsider Speed 40 ft (8 squares), Fly 30 ft (60 ft) Melee Claw +21 (1d6+5) or Claw +21 (1d6+5) Claw +21 (1d6+5) Tentacle +18 (1d6+5+Poison) Bite +18 (1d8+5) Space 10 ft Reach 15 ft Base Attack +10, Grp +19 Attack Options Combat Reflexes, Power Attack, Poison (DC26 2d4 Con/2d4 Con) Special Actions Hypnotic Gaze, Invoke Serpents Wrath, Poison Blood, Rebuke Undead 9/Day (+8, 2d6+27, 21st) Spell Like Abilities (CL 21st) 5/Day – Animate Dead, Fear (DC20) 3/Day – Charm Monster (DC20), Confusion (1 Target Only, DC20) 2/Day – Quickened Baleful Polymorph (DC21), Quickened Evard’s Black Tentacles (See Below) Abilities Str 20, Dex 20, Con –, Int 21, Wis 20, Cha 22 SQ Improved Grab, Unholy Ward, Writhing Reach Feats Combat Casting, Combat Reflexes, Great Fortitude, Improved Initiative, Lightning Reflexes, Quicken Spell Like Ability (Baleful Polymorph)*, Quicken Spell Like Ability (Evard’s Black Tentacles)*, Power Attack, Multiattack, Weapon Focus (Claw) Skills Bluff +22, Concentration +16 (+20 Casting Defensively), Diplomacy +27, Disguise +22 (+24 Acting), Intimidate +23 (+4 for every size category larger then target), Knowledge Arcana +19, Knowledge Geography +19, Knowledge History +21, Knowledge Nature +19, Knowledge Nobility +21, Knowledge Religion +21, Knowledge The Planes +21, Listen +5, Sense Motive +21, Spellcraft +23, Spot +5, Survival +5, (+7 on other Planes, +7 avoiding getting lost and hazards, +7 in above ground natural environments) Aura of Awe (Su): Anyone within 80 ft of the Risen King who attempts to strike or otherwise directly attack him must make a DC26 Will Save to do so (as the sanctuary spell). A creature that successfully saves is immune to the Risen King’s Aura of Awe for 24 hours. This is a mind affecting ability. King’s Relics (Ex): Merthuvial and the King’s Dagger (area P4, pg 23) bypass the Risen King’s damage reduction. Anyone possessing the King’s Crown (area D5, pg 20) gains a +2 bonus on caster level checks to overcome the Risen King’s spell resistance. Anyone possessing the King’s Scepter adds +1 to the save DC of any spell that targets the Risen King (the scepter must be fully reassembled to grant this benefit). Partial Outsider (Ex): The Risen King is Susceptible to spells and effects that deal extra HP damage to outsiders (such as bane weapons). Hypnotic Gaze (Su): Target is dazed for 1 round, -2 on saves against the Risen Kings Charm Monster and Hypnotic Gaze abilities for 1d4 rounds; 30 ft, Fortitude DC26 negates. Creatures that save are immune to the Risen King’s Hypnotic Gaze for 24 hours. This is a mind affecting ability. Improved Grab (Ex): To use this ability the Risen King must hit an opponent with his tentacle attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and automatically subjects the target to bite and poison damage each round until the creature breaks free. Invoking the Serpent’s Wrath (Su): Every 1d4 rounds, as a swift action, the Risen King can cause a viper swarm to burst from the flesh of a living creature within 30 ft. The target takes 10d6 points of damage (Fortitude DC26 half). The swarm remains for 4 rounds, serving the Risen King as a summoned creature. Poison Blood (Ex): Anyone who damages the Risen King with a piercing or slashing weapon takes 2d4 points of damage (Reflex DC26 negates). Creatures immune to poison are unaffected. Evard’s Black Tentacles (Sp): The Risen King’s Black Tentacles take the form of shadowy snakes. Anyone who takes grappling damage from the tentacles is subject to poison as if struck by the Risen King’s tentacle attack. Unholy Ward (Ex): The Risen King adds his charisma modifier to his Attack Rolls, Fortitude saves and as a Deflection Bonus to his armor class. He has Bonus Hit Points equal to his Charisma Modifier times his Hit Dice. Writhing Reach (Ex): The Risen King’s body appears to ripple and shift. Although his arms do not appear abnormally long, he has a 15 ft reach. Undead Immunities: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). [/QUOTE]
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