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Fortune Cards: and randomized collectible cards come to D&D
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<blockquote data-quote="Ycore Rixle" data-source="post: 5289945" data-attributes="member: 675"><p>I like gaming stuff, and more gaming stuff on the market is fine by me.</p><p></p><p>I love the game Once Upon a Time from Atlas Games, and the Plot Twist and Fortune cards remind me of that game. That's not an RPG though.</p><p></p><p>For RPGs, I think the idea of randomized gear and powers/mutations a la the Gamma World model is not fun. At all. I'm not sure I would even play in such a game if someone else ran it and gave me all the cards. Aw who am I kidding, sure I would if I liked the group. But I sure wouldn't go out of my way to play it.</p><p></p><p>I like collectible stuff. I love opening up D&D minis boxes for that "What did I get?" feeling. But I don't see that for these PLot Twist/Fortune cards. For one, I like minis more than cards. For two, well, I'll have to see the art work, but I doubt it will be anything that makes me buy the cards instead of, if I want to use them, just printing them myself. That's what I do for the Apples to Apples games I play in school: I tailor the cards for the students to get them talking about certain subjects in homeroom/advisory. </p><p></p><p>I like the idea of cards in RPGs. Why not? But I think they should be cards that support the theme of the game. Like, here's a Dark Vengeance pack of cards. And it has in it lines of dialogue like, "You spit upon all those who loved you. Did you think this day wouldn't come?" and you get a bonus action point/bennie/Mood point when you use that line or paraphrase it (that's an option I included in Spellbound Kingdoms). So the DM can stack the deck with cards that support the type of campaign that's going on. Doesn't have to be just dialogue - for the Dark Vengeance pack, you could get cards where you filled in the name of someone who wronged you, then play them for a bonus on your Vengeance... just thinking out loud. But I like the idea of cards that are little things that push play in one themed direction to support a particular campaign more than I like cards that are just "Random X happens."</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 5289945, member: 675"] I like gaming stuff, and more gaming stuff on the market is fine by me. I love the game Once Upon a Time from Atlas Games, and the Plot Twist and Fortune cards remind me of that game. That's not an RPG though. For RPGs, I think the idea of randomized gear and powers/mutations a la the Gamma World model is not fun. At all. I'm not sure I would even play in such a game if someone else ran it and gave me all the cards. Aw who am I kidding, sure I would if I liked the group. But I sure wouldn't go out of my way to play it. I like collectible stuff. I love opening up D&D minis boxes for that "What did I get?" feeling. But I don't see that for these PLot Twist/Fortune cards. For one, I like minis more than cards. For two, well, I'll have to see the art work, but I doubt it will be anything that makes me buy the cards instead of, if I want to use them, just printing them myself. That's what I do for the Apples to Apples games I play in school: I tailor the cards for the students to get them talking about certain subjects in homeroom/advisory. I like the idea of cards in RPGs. Why not? But I think they should be cards that support the theme of the game. Like, here's a Dark Vengeance pack of cards. And it has in it lines of dialogue like, "You spit upon all those who loved you. Did you think this day wouldn't come?" and you get a bonus action point/bennie/Mood point when you use that line or paraphrase it (that's an option I included in Spellbound Kingdoms). So the DM can stack the deck with cards that support the type of campaign that's going on. Doesn't have to be just dialogue - for the Dark Vengeance pack, you could get cards where you filled in the name of someone who wronged you, then play them for a bonus on your Vengeance... just thinking out loud. But I like the idea of cards that are little things that push play in one themed direction to support a particular campaign more than I like cards that are just "Random X happens." [/QUOTE]
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