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Fortune Cards: and randomized collectible cards come to D&D
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<blockquote data-quote="MrMyth" data-source="post: 5290619" data-attributes="member: 61155"><p>Based on:</p><p>A) The post you responded to, which said that if you need something random in your game, you should just make it up; and</p><p>B) "Roleplaying games are primarily driven by the imagination of the players."</p><p> </p><p></p><p> </p><p>I'm with you so far.</p><p> </p><p></p><p> </p><p>Sure. </p><p> </p><p>But one element doesn't do so more than any other. </p><p> </p><p>My point is this: For decades, people have been glad to roll on random tables. PCs will gladly poke at mutated pools of chaos and see what mutations they get. They will trigger Wands of Wonder. DMs will use random charts to determine treasure, towns, encounters, etc. </p><p> </p><p>Not everyone, of course. But it has been a fundamental part of the game since the start. </p><p> </p><p>Now, this takes <em>no more away from the players</em> than rolling some dice on a table in the DMG. It is not "moving farther away from TTRPGs". Using a card mechanic instead of a dice mechanic doesn't make it more like a CCG, any more than the use of dice makes it like Backgammon or other 'dice games', any more than using a random dice roller online makes it into a video game. </p><p> </p><p>If I've got my character sheet on a laptop while I play D&D, it doesn't mean I'm no longer playing a TTRPG. It means I'm using an electronic tool to assist me. </p><p> </p><p>And in the exact same way, using Fortune Cards doesn't mean I'm playing a CCG, it just means I'm using cards as a tool for my game. </p><p> </p><p>What are the cards being used to do? To generate random elements, just like plenty of tables in the DMG always have. That seems in line with the "substance and character" of D&D, despite your very specific accusations to the contrary.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5290619, member: 61155"] Based on: A) The post you responded to, which said that if you need something random in your game, you should just make it up; and B) "Roleplaying games are primarily driven by the imagination of the players." I'm with you so far. Sure. But one element doesn't do so more than any other. My point is this: For decades, people have been glad to roll on random tables. PCs will gladly poke at mutated pools of chaos and see what mutations they get. They will trigger Wands of Wonder. DMs will use random charts to determine treasure, towns, encounters, etc. Not everyone, of course. But it has been a fundamental part of the game since the start. Now, this takes [I]no more away from the players[/I] than rolling some dice on a table in the DMG. It is not "moving farther away from TTRPGs". Using a card mechanic instead of a dice mechanic doesn't make it more like a CCG, any more than the use of dice makes it like Backgammon or other 'dice games', any more than using a random dice roller online makes it into a video game. If I've got my character sheet on a laptop while I play D&D, it doesn't mean I'm no longer playing a TTRPG. It means I'm using an electronic tool to assist me. And in the exact same way, using Fortune Cards doesn't mean I'm playing a CCG, it just means I'm using cards as a tool for my game. What are the cards being used to do? To generate random elements, just like plenty of tables in the DMG always have. That seems in line with the "substance and character" of D&D, despite your very specific accusations to the contrary. [/QUOTE]
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