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Fortune Cards: and randomized collectible cards come to D&D
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<blockquote data-quote="I'm A Banana" data-source="post: 5290839" data-attributes="member: 2067"><p>I don't think I'm ever going to partake of any D&D element that involves a randomized collectability angle to it. </p><p></p><p>It puts a rancid taste in my mouth, because I remember the CCG's I picked up in high school, and spending cash over and over again in the faint hopes of getting what I actually wanted out of the game, while those who just <em>spent more than me</em> or who were simply <em>luckier than me</em> got to lord their kewl cards all over my poor, unlucky face.</p><p></p><p>That's not any kind of "fun" I ever want to relive. </p><p></p><p>I don't really mind that they exist -- those who want them can have them, whatever. They probably won't be in use at my table. Same with the twitter updates, really. I <strong>would</strong> mind if the game came to revolve around them in any capacity (even a mild one). This is part of the reason I didn't pick up the old minis line.</p><p></p><p>Honestly, it's the randomization more than the collectability that aggravates me. Combined, they're antagonistic to my fun. Collectability alone is a little annoying, but not a game-stopper (especially with access to something like the Compendium, where the rules are actually all collected). Randomization without having to spend money on it is, in fact, a lot of fun (I'm not against decks and things per se). </p><p></p><p>I'm not going to give WotC $10 for the <em>chance</em> to be awesome, though. </p><p></p><p>I'd just as soon use that $10 to get me something I <em>know</em> will make me happy. Like saving it up a bit to get a new videogame, or to play a month of an MMO, or to go see a movie with my date, or to get a board game, or to get a deck of regular cards that I can play <em>hundreds of different games with</em>.</p><p></p><p>I don't mind that they exist as an ancillary part of the game. I don't get the appeal, but I also don't get the appeal of tactical grid-based combat, so whatever. </p><p></p><p>But I will not buy them, if they maintain a randomized, collectible element.</p><p></p><p>I might buy them if they just have a "collectible" element. Like, "this deck is available for a limited time, and then will not be sold." A little annoying, but I could be persuaded.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5290839, member: 2067"] I don't think I'm ever going to partake of any D&D element that involves a randomized collectability angle to it. It puts a rancid taste in my mouth, because I remember the CCG's I picked up in high school, and spending cash over and over again in the faint hopes of getting what I actually wanted out of the game, while those who just [i]spent more than me[/i] or who were simply [i]luckier than me[/i] got to lord their kewl cards all over my poor, unlucky face. That's not any kind of "fun" I ever want to relive. I don't really mind that they exist -- those who want them can have them, whatever. They probably won't be in use at my table. Same with the twitter updates, really. I [B]would[/b] mind if the game came to revolve around them in any capacity (even a mild one). This is part of the reason I didn't pick up the old minis line. Honestly, it's the randomization more than the collectability that aggravates me. Combined, they're antagonistic to my fun. Collectability alone is a little annoying, but not a game-stopper (especially with access to something like the Compendium, where the rules are actually all collected). Randomization without having to spend money on it is, in fact, a lot of fun (I'm not against decks and things per se). I'm not going to give WotC $10 for the [I]chance[/i] to be awesome, though. I'd just as soon use that $10 to get me something I [I]know[/I] will make me happy. Like saving it up a bit to get a new videogame, or to play a month of an MMO, or to go see a movie with my date, or to get a board game, or to get a deck of regular cards that I can play [I]hundreds of different games with[/I]. I don't mind that they exist as an ancillary part of the game. I don't get the appeal, but I also don't get the appeal of tactical grid-based combat, so whatever. But I will not buy them, if they maintain a randomized, collectible element. I might buy them if they just have a "collectible" element. Like, "this deck is available for a limited time, and then will not be sold." A little annoying, but I could be persuaded. [/QUOTE]
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