Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fortune Cards: and randomized collectible cards come to D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5299072" data-attributes="member: 2067"><p>I get that it'll sit at different places for different people. I'm certainly not arguing that this is like heroin, but I am saying that it seems too exploitative to me for me to be comfortable with it at my tables. I'm saying it's more like horrible fast food, or maybe cigarettes. It is bad for you. It does little for you that can't be done in a better, more constructive way. It is entirely unnecessary and indulgent. It cultivates the most base of human instincts (a little thrill of the unexpected) for the most base of reasons (raw profit, since selling them like that isn't better for the actual games that will be played with them). It plays into a habitual psychological reward system ruthlessly (as gamers, we're probably more inclined to want that thrill of the unexpected, since we play a game where that is one of the basic psychological tools used to encourage play even without the cards -- we're more vulnerable to it). </p><p></p><p>And, yes, other things are too. That doesn't mean that the fate deck booster pack <em>isn't</em>, just because it isn't one of those things. It's still using the rush to drive sales when the rush itself doesn't add anything. That's a little exploitative to me. Using love to drive sales would also be exploitative to me (in that case, more so, since I value love pretty highly). Using sugar to drive sales also seems exploitative to me (in that case, less so, since I don't value a sugar rush that highly). Using alcohol to drive sales I recognize as exploiative, I just usually don't care (hooray beer). In this case, I care. If WotC was serving beer at their Encounters sessions, I wouldn't care (in fact, it would make me roughly 300% more likely to attend), but I bet at least a few parents would. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If WotC had strippers at Encounters, I would care, but I bet a big chunk of the posters here wouldn't. </p><p></p><p>We can, I hope, officially stop with the "It isn't drugs, you reactionary crazy person!" line of discrediting. I can easily throw more links into the grist mill for <a href="http://www.indiana.edu/~engs/hints/shop.html" target="_blank">why exploiting this reward system is potentially problematic</a>, independent of any illicit chemicals, but I think I've explained my rationale pretty in-depth at this point. The marketing logic behind randomized boosters is something I find unpleasant, because the randomization doesn't add to anyone's D&D game, but it does exploit a very human reaction for pure monetary gain without giving anything back for that exploitation (since pack randomization doesn't in any way make the game better, AFAICT). </p><p></p><p>Magic is "crack." <a href="http://mentalhealth.about.com/cs/familyresources/a/pokemon.htm" target="_blank">Pokemon itself has been cause for attention</a>. I don't really appreciate seeing D&D go down the same rabbit hole. That's not a very extreme position to take, really.</p><p></p><p></p><p></p><p>I wouldn't expect everyone to have that reaction. But when I see this, I think of people in my life that I've seen hurt by things like compulsive gambling, or a severe WoW or "Evercrack" habit (one that gets in the way of doing things they should be doing), or that guy who eats a KFC double-down to make himself happy, or the girl I know who might buy shoes instead of clothes for her kid. Whatever the "true cause" of the problems for these folks, little marketing tricks like this are fuel for the fire. I can understand that most of the time these things are harmless and have might have some marginal benefit, but I don't clearly see the benefit to the consumer, to a D&D player, in selling Fate Packs like this. I only see the benefit to the company. Which makes it not just a bad purchase, but a bad purchase that uses a problematic mental trick to ensure that it keeps getting made by <em>some sucker</em>. It's raw, naked profit motive, and that irks me for a whole host of other reasons too long and political to get into here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But since the Fate cards are getting it from at least two sides, yeah, I'd say I feel pretty strongly about it. It makes the things not fun anymore.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5299072, member: 2067"] I get that it'll sit at different places for different people. I'm certainly not arguing that this is like heroin, but I am saying that it seems too exploitative to me for me to be comfortable with it at my tables. I'm saying it's more like horrible fast food, or maybe cigarettes. It is bad for you. It does little for you that can't be done in a better, more constructive way. It is entirely unnecessary and indulgent. It cultivates the most base of human instincts (a little thrill of the unexpected) for the most base of reasons (raw profit, since selling them like that isn't better for the actual games that will be played with them). It plays into a habitual psychological reward system ruthlessly (as gamers, we're probably more inclined to want that thrill of the unexpected, since we play a game where that is one of the basic psychological tools used to encourage play even without the cards -- we're more vulnerable to it). And, yes, other things are too. That doesn't mean that the fate deck booster pack [I]isn't[/I], just because it isn't one of those things. It's still using the rush to drive sales when the rush itself doesn't add anything. That's a little exploitative to me. Using love to drive sales would also be exploitative to me (in that case, more so, since I value love pretty highly). Using sugar to drive sales also seems exploitative to me (in that case, less so, since I don't value a sugar rush that highly). Using alcohol to drive sales I recognize as exploiative, I just usually don't care (hooray beer). In this case, I care. If WotC was serving beer at their Encounters sessions, I wouldn't care (in fact, it would make me roughly 300% more likely to attend), but I bet at least a few parents would. ;) If WotC had strippers at Encounters, I would care, but I bet a big chunk of the posters here wouldn't. We can, I hope, officially stop with the "It isn't drugs, you reactionary crazy person!" line of discrediting. I can easily throw more links into the grist mill for [URL="http://www.indiana.edu/~engs/hints/shop.html"]why exploiting this reward system is potentially problematic[/URL], independent of any illicit chemicals, but I think I've explained my rationale pretty in-depth at this point. The marketing logic behind randomized boosters is something I find unpleasant, because the randomization doesn't add to anyone's D&D game, but it does exploit a very human reaction for pure monetary gain without giving anything back for that exploitation (since pack randomization doesn't in any way make the game better, AFAICT). Magic is "crack." [URL="http://mentalhealth.about.com/cs/familyresources/a/pokemon.htm"]Pokemon itself has been cause for attention[/URL]. I don't really appreciate seeing D&D go down the same rabbit hole. That's not a very extreme position to take, really. I wouldn't expect everyone to have that reaction. But when I see this, I think of people in my life that I've seen hurt by things like compulsive gambling, or a severe WoW or "Evercrack" habit (one that gets in the way of doing things they should be doing), or that guy who eats a KFC double-down to make himself happy, or the girl I know who might buy shoes instead of clothes for her kid. Whatever the "true cause" of the problems for these folks, little marketing tricks like this are fuel for the fire. I can understand that most of the time these things are harmless and have might have some marginal benefit, but I don't clearly see the benefit to the consumer, to a D&D player, in selling Fate Packs like this. I only see the benefit to the company. Which makes it not just a bad purchase, but a bad purchase that uses a problematic mental trick to ensure that it keeps getting made by [I]some sucker[/I]. It's raw, naked profit motive, and that irks me for a whole host of other reasons too long and political to get into here. ;) But since the Fate cards are getting it from at least two sides, yeah, I'd say I feel pretty strongly about it. It makes the things not fun anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fortune Cards: and randomized collectible cards come to D&D
Top