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Fortune Cards: and randomized collectible cards come to D&D
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<blockquote data-quote="I'm A Banana" data-source="post: 5299507" data-attributes="member: 2067"><p>A compulsion doesn't really care about the logic. Explain the odds to a compulsive gambler, and they'll usually just shrug. They know the odds. They know they're not likely to win more than they loose. They know it doesn't pay off to keep pumping the machine full of quarters. They're well aware that the payout probably isn't coming, and won't make up for all they've lost anyway. They don't care. </p><p></p><p>It's not about winning. It's about playing. As D&D players, I think we can understand that logic pretty well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>The desire is to keep playing the game of "what cards did I get?!", because the game has set up a pernicious pattern in your brain where when you give WotC $4, you get a little rush (regardless of what's actually in the pack). That's the aspect that is too predatory for my tastes.</p><p></p><p>And I'm definitely not "blaming" WotC. WotC's business practice in this one case preys on this natural desire without giving anything back. I find it unpleasant. I'm not accusing them of causing the problem, but I am saying I'm not going to support something I see as exacerbating a problem that exists for no clear benefit.</p><p></p><p>I wouldn't "blame" WotC for alcoholism if they gave away free beer at their Encounters games. I might say that they're exploiting why people like beer in order to sell their little pieces of cardboard. </p><p></p><p>In this case, they're exploiting why people like random things in order to sell their little pieces of cardboard.</p><p></p><p>I take issue with that psychological trick.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5299507, member: 2067"] A compulsion doesn't really care about the logic. Explain the odds to a compulsive gambler, and they'll usually just shrug. They know the odds. They know they're not likely to win more than they loose. They know it doesn't pay off to keep pumping the machine full of quarters. They're well aware that the payout probably isn't coming, and won't make up for all they've lost anyway. They don't care. It's not about winning. It's about playing. As D&D players, I think we can understand that logic pretty well. ;) The desire is to keep playing the game of "what cards did I get?!", because the game has set up a pernicious pattern in your brain where when you give WotC $4, you get a little rush (regardless of what's actually in the pack). That's the aspect that is too predatory for my tastes. And I'm definitely not "blaming" WotC. WotC's business practice in this one case preys on this natural desire without giving anything back. I find it unpleasant. I'm not accusing them of causing the problem, but I am saying I'm not going to support something I see as exacerbating a problem that exists for no clear benefit. I wouldn't "blame" WotC for alcoholism if they gave away free beer at their Encounters games. I might say that they're exploiting why people like beer in order to sell their little pieces of cardboard. In this case, they're exploiting why people like random things in order to sell their little pieces of cardboard. I take issue with that psychological trick. [/QUOTE]
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