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<blockquote data-quote="Dausuul" data-source="post: 5299880" data-attributes="member: 58197"><p>Hmm.</p><p></p><p>Before I address this, I want to clarify the point under discussion, because conversations about "storygames" and "narrativism vs. simulationism" tend to get lost in a fog of vague, ill-defined terminology.</p><p></p><p>Your specific concern here, as I understand it, is the question:<strong> "What is the player's role in the game?"</strong> In other words, is the player supposed to see through the PC's eyes and manipulate the world through the PC's actions? Or is the player supposed to assume a more detached, "god's-eye view" and manipulate events in an abstract/metagame way?</p><p></p><p>If I'm correct, you see a trend in 3E and 4E toward the latter (which I'm going to call "third-person gaming"), away from previous games which assumed the former ("first-person gaming"). Yes?</p><p></p><p><em>From here on, I'm going to assume the above statements are correct. If they're not, disregard everything that follows.</em></p><p></p><p>I didn't see any such trend previous to 4E. In fact, I would have said 3E was the apotheosis of the "first-person" approach, trying to be extremely rigorous about simulating the way the world reacted to the PCs' first-person actions.</p><p></p><p>4E has definitely shifted toward the third person. (Like you, I'm hoping Essentials represents a turn back the other way.) However, I don't think it was a decision that "We think people will enjoy third-person better than first-person." Rather, I would say the 4E designers simply found it easier to make a third-person game--because in a third-person game, you don't have to worry about justifying your mechanics within the game world. You can foist off that job on the players.</p><p></p><p>In a first-person game, if you want to introduce a power like every 4E opponent's favorite hobbyhorse, "Come and Get It," you then have to answer questions like "What the heck is this power <em>doing</em>, and why does it work on enemy wizards, who have no conceivable reason to wade into melee?"</p><p></p><p>In a third-person game, you can shrug and say, "These are the mechanics. It's up to you, DM, to explain why the enemy wizard is doing this." When you're building a mechanically complex game from the ground up, it's very handy to be able to do that.</p><p></p><p>(Which is not to say I agree with the decision to do it. I just understand why one would make that decision.)</p><p></p><p>That said, 4E has not moved as far toward third-person as many people believe. You have to be willing to accept a few more <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AcceptableBreaksFromReality" target="_blank">Acceptable Breaks From Reality*</a> (previous editions already had some major ABFRs, the XP system being probably the biggest), but you can still play it first-person. Come and Get It is an extreme example. Most powers work perfectly well from a first-person point of view.</p><p></p><p>[size=-2]*Warning: TVTropes link.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5299880, member: 58197"] Hmm. Before I address this, I want to clarify the point under discussion, because conversations about "storygames" and "narrativism vs. simulationism" tend to get lost in a fog of vague, ill-defined terminology. Your specific concern here, as I understand it, is the question:[B] "What is the player's role in the game?"[/B] In other words, is the player supposed to see through the PC's eyes and manipulate the world through the PC's actions? Or is the player supposed to assume a more detached, "god's-eye view" and manipulate events in an abstract/metagame way? If I'm correct, you see a trend in 3E and 4E toward the latter (which I'm going to call "third-person gaming"), away from previous games which assumed the former ("first-person gaming"). Yes? [i]From here on, I'm going to assume the above statements are correct. If they're not, disregard everything that follows.[/i] I didn't see any such trend previous to 4E. In fact, I would have said 3E was the apotheosis of the "first-person" approach, trying to be extremely rigorous about simulating the way the world reacted to the PCs' first-person actions. 4E has definitely shifted toward the third person. (Like you, I'm hoping Essentials represents a turn back the other way.) However, I don't think it was a decision that "We think people will enjoy third-person better than first-person." Rather, I would say the 4E designers simply found it easier to make a third-person game--because in a third-person game, you don't have to worry about justifying your mechanics within the game world. You can foist off that job on the players. In a first-person game, if you want to introduce a power like every 4E opponent's favorite hobbyhorse, "Come and Get It," you then have to answer questions like "What the heck is this power [i]doing[/i], and why does it work on enemy wizards, who have no conceivable reason to wade into melee?" In a third-person game, you can shrug and say, "These are the mechanics. It's up to you, DM, to explain why the enemy wizard is doing this." When you're building a mechanically complex game from the ground up, it's very handy to be able to do that. (Which is not to say I agree with the decision to do it. I just understand why one would make that decision.) That said, 4E has not moved as far toward third-person as many people believe. You have to be willing to accept a few more [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/AcceptableBreaksFromReality"]Acceptable Breaks From Reality*[/URL] (previous editions already had some major ABFRs, the XP system being probably the biggest), but you can still play it first-person. Come and Get It is an extreme example. Most powers work perfectly well from a first-person point of view. [size=-2]*Warning: TVTropes link.[/size] [/QUOTE]
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