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<blockquote data-quote="Scribble" data-source="post: 5304248" data-attributes="member: 23977"><p>You don't see how the two are related?</p><p></p><p>Sure- you can buy one book and play forever. That's a great thing about RPGs.</p><p></p><p>But we also like new stuff. We like buying books (in a weird sort of way though...) That new stuff takes money. The "industry" makes that money.</p><p></p><p>Just like any hobby out there there are industries surrounding them where fans of said hobby can get new stuff they enjoy and ultimately build their hobby.</p><p></p><p>The hobby supports the industry and the industry supports the hobby- it's a circle. The circle of gaming. Queue African inspired music, and Elton John.</p><p></p><p></p><p> </p><p></p><p>Hyperbole much?</p><p></p><p>You don't like card games- ok cool. Other people like collectible games, and the card aspects. </p><p></p><p>Just because you dislike something doesn't mean it's just a "feeding frenzy to produce more revenue" anymore then anything else game companies sell.</p><p></p><p>You just don't particularity like that product line.</p><p></p><p></p><p></p><p></p><p>That's fine. Like I said, I'm not arguing we should all go in everyday and buy a pack of cards. I'm simply saying that a few dollars to buy a pack of cards every so often at an event isn't a big deal to me particularly because it ultimately in my opinion helps the hobby in a big way.</p><p></p><p>I think in this case it's not just a case of good things succeed and bad things fail. There are a a lot of things out there competing for the gaming space- things that are easier to get into the TTRPGs. To survive they have to highlight the strengths of the game. I agree with WoTC that one of the strengths is the social aspect, and this is seen in the FLGS.</p><p></p><p>Some things fail simply because they're lost in the jumble of more flashy competition.</p><p></p><p></p><p></p><p>Sure- there's a possible downside to every plan. But I think there's more incentive for a game store to even consider having a game day when the owner knows there's at least somewhat of a large chance he will profit from it from the start.</p><p></p><p>And it's a model I believe they've been using for years now for the card games. (As a result you see the store owners throwing a TON of card game events.)</p><p></p><p></p><p></p><p>Would people argue against a convention charging money for an attendance badge? </p><p></p><p>It's a similar concept. WoTC believes the in store events and FLGS help drive the hobby and industry. The events cost money, the FLGSs are loosing money. </p><p></p><p>WoTC seems to have a pretty good plan of action.</p><p></p><p>If you don't agree that the FLGS is important or that the in store events are good for the game/hobby/industry- that's fine. HEy you don't even have to agree it's the best plan of action...</p><p></p><p>But again- calling this just a money grab is kind of ignoring all the other aspects. </p><p></p><p>That's all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Scribble, post: 5304248, member: 23977"] You don't see how the two are related? Sure- you can buy one book and play forever. That's a great thing about RPGs. But we also like new stuff. We like buying books (in a weird sort of way though...) That new stuff takes money. The "industry" makes that money. Just like any hobby out there there are industries surrounding them where fans of said hobby can get new stuff they enjoy and ultimately build their hobby. The hobby supports the industry and the industry supports the hobby- it's a circle. The circle of gaming. Queue African inspired music, and Elton John. Hyperbole much? You don't like card games- ok cool. Other people like collectible games, and the card aspects. Just because you dislike something doesn't mean it's just a "feeding frenzy to produce more revenue" anymore then anything else game companies sell. You just don't particularity like that product line. That's fine. Like I said, I'm not arguing we should all go in everyday and buy a pack of cards. I'm simply saying that a few dollars to buy a pack of cards every so often at an event isn't a big deal to me particularly because it ultimately in my opinion helps the hobby in a big way. I think in this case it's not just a case of good things succeed and bad things fail. There are a a lot of things out there competing for the gaming space- things that are easier to get into the TTRPGs. To survive they have to highlight the strengths of the game. I agree with WoTC that one of the strengths is the social aspect, and this is seen in the FLGS. Some things fail simply because they're lost in the jumble of more flashy competition. Sure- there's a possible downside to every plan. But I think there's more incentive for a game store to even consider having a game day when the owner knows there's at least somewhat of a large chance he will profit from it from the start. And it's a model I believe they've been using for years now for the card games. (As a result you see the store owners throwing a TON of card game events.) Would people argue against a convention charging money for an attendance badge? It's a similar concept. WoTC believes the in store events and FLGS help drive the hobby and industry. The events cost money, the FLGSs are loosing money. WoTC seems to have a pretty good plan of action. If you don't agree that the FLGS is important or that the in store events are good for the game/hobby/industry- that's fine. HEy you don't even have to agree it's the best plan of action... But again- calling this just a money grab is kind of ignoring all the other aspects. That's all. :) [/QUOTE]
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