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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5304346" data-attributes="member: 4720"><p>I don't have enough data to make a firm judgment, but with this thread as evidence, you are 2 for 2 on bad analogies. When the two things you are comparing are actually wildly different from each other in all their details, that's pretty much the definition of a bad analogy. The devil, after all, is in the details.</p><p></p><p></p><p></p><p>They also sell a mainstream product to orders of magnitude more people, and it doesn't cost the service provider a ton of set up, extra hours of paid labor, and all the things that running free games cost an FLGS.</p><p></p><p>They push a button from a remote location and your cable box is allowed access to that content. From what I understand, this isn't even reflected individually in their contracts with content providers. Contrast that with Scribble's list of what goes into these things just at the local level, to say nothing of the coordination at WotC. Those public outreach programs have to justify their salaries and distribution, too.</p><p></p><p>Your analogy will be fair the day we all have set-top or table-top boxes that allow us to receive WotC game try-outs as software demos instead of physical objects that have to be run by people at remote locations.</p><p></p><p>Y'all want all the benefits of being a hobbyist AND all the benefits of being mainstream. It doesn't work that way in the real world. There are financial pinches as a result of treating it that way, mostly on the smaller guys, in this case, the FLGS. But I'm sure Hasbro frequently scratches their head about the business model here, as well. They're selling a boutique product but their customer base has a large segment of people who want to pretend it's mass market.</p><p></p><p>And most economists still use a "rational consumer" model. That's hysterical. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5304346, member: 4720"] I don't have enough data to make a firm judgment, but with this thread as evidence, you are 2 for 2 on bad analogies. When the two things you are comparing are actually wildly different from each other in all their details, that's pretty much the definition of a bad analogy. The devil, after all, is in the details. They also sell a mainstream product to orders of magnitude more people, and it doesn't cost the service provider a ton of set up, extra hours of paid labor, and all the things that running free games cost an FLGS. They push a button from a remote location and your cable box is allowed access to that content. From what I understand, this isn't even reflected individually in their contracts with content providers. Contrast that with Scribble's list of what goes into these things just at the local level, to say nothing of the coordination at WotC. Those public outreach programs have to justify their salaries and distribution, too. Your analogy will be fair the day we all have set-top or table-top boxes that allow us to receive WotC game try-outs as software demos instead of physical objects that have to be run by people at remote locations. Y'all want all the benefits of being a hobbyist AND all the benefits of being mainstream. It doesn't work that way in the real world. There are financial pinches as a result of treating it that way, mostly on the smaller guys, in this case, the FLGS. But I'm sure Hasbro frequently scratches their head about the business model here, as well. They're selling a boutique product but their customer base has a large segment of people who want to pretend it's mass market. And most economists still use a "rational consumer" model. That's hysterical. :lol: [/QUOTE]
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