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Fortune Cards: and randomized collectible cards come to D&D
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<blockquote data-quote="Wicht" data-source="post: 5305253" data-attributes="member: 221"><p>I think those saying they would gladly pay $6 to play in a demo version of a game are being honest but also projecting a bit. Not everyone is a hardcore WotC fan and in a new game demo you want to make access to the demo as easy as possible to cast the net as broadly as possible. At the outset, the $6 fee narrows the net considerably and thus lessens the impact of the demo opportunity. While $6 may sound like only a small amount to you, there are those like me who have to watch every penny. Added to this the fact that I have 4 kids that might like to do the demo and you've suddenly turned it into a $30 expense for me. So sure, the $6 demo might cast a net wide enough to draw you in, but it would exclude me. And that's just bad marketing. I agree with whomever said that the smart move would be to <em>give </em>the stores some sample cards and allow those to be <em>given </em>away as free samples to go along with the game. That creates an experience that right from the beginning appeals to everyone, thus making the net pretty broad.</p></blockquote><p></p>
[QUOTE="Wicht, post: 5305253, member: 221"] I think those saying they would gladly pay $6 to play in a demo version of a game are being honest but also projecting a bit. Not everyone is a hardcore WotC fan and in a new game demo you want to make access to the demo as easy as possible to cast the net as broadly as possible. At the outset, the $6 fee narrows the net considerably and thus lessens the impact of the demo opportunity. While $6 may sound like only a small amount to you, there are those like me who have to watch every penny. Added to this the fact that I have 4 kids that might like to do the demo and you've suddenly turned it into a $30 expense for me. So sure, the $6 demo might cast a net wide enough to draw you in, but it would exclude me. And that's just bad marketing. I agree with whomever said that the smart move would be to [I]give [/I]the stores some sample cards and allow those to be [I]given [/I]away as free samples to go along with the game. That creates an experience that right from the beginning appeals to everyone, thus making the net pretty broad. [/QUOTE]
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