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Fortune Cards: and randomized collectible cards come to D&D
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<blockquote data-quote="nedjer" data-source="post: 5307222" data-attributes="member: 83796"><p>More open-ended scenarios, more accessible versions of D&D, lower entry costs, organised GM development . . . and we're concerned about a few cards, (which may help to establish a bridge between Magic and D&D). WotC are making their game, and the hobby, more accessible, which, (along with other stuff), gives them a fighting chance of continuing to offer a premium AD&D 'experience' that can cater for plenty of combat and plenty of other entertainment. 'Essentially' (sorry) they're 'the last, best hope' for future sets of hardback AD&D editions.</p><p></p><p>CCGs are a highly efficient marketing and revenue raising format, because people like them and find them easy to learn to use. They're very irritating <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /> if pitched at young kids, but most teenagers and on have the option of simply making up their own set of roughly similar cards.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5307222, member: 83796"] More open-ended scenarios, more accessible versions of D&D, lower entry costs, organised GM development . . . and we're concerned about a few cards, (which may help to establish a bridge between Magic and D&D). WotC are making their game, and the hobby, more accessible, which, (along with other stuff), gives them a fighting chance of continuing to offer a premium AD&D 'experience' that can cater for plenty of combat and plenty of other entertainment. 'Essentially' (sorry) they're 'the last, best hope' for future sets of hardback AD&D editions. CCGs are a highly efficient marketing and revenue raising format, because people like them and find them easy to learn to use. They're very irritating :rant: if pitched at young kids, but most teenagers and on have the option of simply making up their own set of roughly similar cards. [/QUOTE]
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Fortune Cards: and randomized collectible cards come to D&D
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