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Fortune Cards Threads [Merged]
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<blockquote data-quote="Aegeri" data-source="post: 5423551" data-attributes="member: 78116"><p>Personally I feel Fortune Cards are the dumbest thing that Wizards has done so far. Given that Wizards have done a lot of dumb things to compete with this in terms of "Dumbest thing that Wizards has done", this is a pretty solid and remarkable achievement. I actually don't have a complete irrational hatred of cards either - I feel they work and brilliantly so in gamma world. But do I need to add another layer of complexity onto an already complex and variable filled game like DnD is (compared to the base simplicity of gamma world in particular)? No. No I do not.</p><p></p><p>Not only are they overly expensive, compared to magic cards but you don't get a good chunk to start like gamma world. I mean I can add a few boosters to gamma world if I like - but I don't have to by any means if I don't want to do so. These don't feel like a well thought out or integrated piece of the game, while again Gamma World's cards are definitely both. Not to mention that you can use fortune cards much faster than you can the alpha mutations/omega cards of GW (Minding you can also have more of these active in GW in fairness). </p><p></p><p>I won't be using these in any of my games and have no interest in using them myself in any way.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5423551, member: 78116"] Personally I feel Fortune Cards are the dumbest thing that Wizards has done so far. Given that Wizards have done a lot of dumb things to compete with this in terms of "Dumbest thing that Wizards has done", this is a pretty solid and remarkable achievement. I actually don't have a complete irrational hatred of cards either - I feel they work and brilliantly so in gamma world. But do I need to add another layer of complexity onto an already complex and variable filled game like DnD is (compared to the base simplicity of gamma world in particular)? No. No I do not. Not only are they overly expensive, compared to magic cards but you don't get a good chunk to start like gamma world. I mean I can add a few boosters to gamma world if I like - but I don't have to by any means if I don't want to do so. These don't feel like a well thought out or integrated piece of the game, while again Gamma World's cards are definitely both. Not to mention that you can use fortune cards much faster than you can the alpha mutations/omega cards of GW (Minding you can also have more of these active in GW in fairness). I won't be using these in any of my games and have no interest in using them myself in any way. [/QUOTE]
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