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<blockquote data-quote="Tortoise" data-source="post: 5433685" data-attributes="member: 146"><p>If it is the DM controlling when they get handed out or drawn from:</p><p></p><p>Random bonus effect caused by something the DM planned for in the game.</p><p>A bonus for good RP.</p><p>A boon granted as a story element.</p><p>etc.</p><p></p><p>I pre-ordered a box originally thinking these would include some negatives and zones which would make them a wonderful tool for adding to the random events and return visit oddness of an area in a dungeon or other location. As it is they are still useful to me as DM, just not as useful a tool as they could have been.</p><p></p><p>Imagine deciding that a magic fountain will be in a room of your dungeon and wanting to have something interesting happen that isn't a game breaker. Simply select a dozen or so of the cards appropriate to what you feel the fountain should provide, shuffle them up and let the first PC to drink from the fountain (or the first creature to fall in - perhaps an opponent should the PCs push one in) draw a card and have the option to use the effect at a time of their choosing.</p><p></p><p>Or maybe they encounter some creature and interact with it in a way that it offers them a boon, maybe then each PC present can gain a random draw for later use.</p><p></p><p>Consider the possibility that the party finds a magic item granting some minor luck periodically: when they think to try it they draw a card.</p><p></p><p>There are tons of ways these can be used positively.</p><p></p><p>I'm hoping WotC will wake up to the missed opportunity and release a seond set of curses and calamities to mix in so that my original vision for them can be easily done. Having matching backs keeps players from knowing they're getting a bad draw. Hello WotC, anyone there listening? Beuller?</p></blockquote><p></p>
[QUOTE="Tortoise, post: 5433685, member: 146"] If it is the DM controlling when they get handed out or drawn from: Random bonus effect caused by something the DM planned for in the game. A bonus for good RP. A boon granted as a story element. etc. I pre-ordered a box originally thinking these would include some negatives and zones which would make them a wonderful tool for adding to the random events and return visit oddness of an area in a dungeon or other location. As it is they are still useful to me as DM, just not as useful a tool as they could have been. Imagine deciding that a magic fountain will be in a room of your dungeon and wanting to have something interesting happen that isn't a game breaker. Simply select a dozen or so of the cards appropriate to what you feel the fountain should provide, shuffle them up and let the first PC to drink from the fountain (or the first creature to fall in - perhaps an opponent should the PCs push one in) draw a card and have the option to use the effect at a time of their choosing. Or maybe they encounter some creature and interact with it in a way that it offers them a boon, maybe then each PC present can gain a random draw for later use. Consider the possibility that the party finds a magic item granting some minor luck periodically: when they think to try it they draw a card. There are tons of ways these can be used positively. I'm hoping WotC will wake up to the missed opportunity and release a seond set of curses and calamities to mix in so that my original vision for them can be easily done. Having matching backs keeps players from knowing they're getting a bad draw. Hello WotC, anyone there listening? Beuller? [/QUOTE]
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