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<blockquote data-quote="Adso" data-source="post: 5438838" data-attributes="member: 6706"><p>Well, I don't work there anymore, but my guess is that the D&D Encounters program has show WotC that if you provide a fun and fast game experience, people show up an play it. It also shows that those folks rarely spend money in the store that is hosting the event. My guess (through limited observation, nothing more scientific) is that 1 out of 4 people who participate in D&D Encounters regularly make purchases at the stores where they play these games. Most of these D&D Encounters players are either getting their D&D fix through D&D Insider (and they are probably using a buddy's account) , ordering through Amazon (or leeches off a friend who orders on Amazon) or bought the only book they will ever need and just show up to play every week. There are other books they could buy; but they’re getting what they want.</p><p></p><p>That's right, the RPG market is relatively small and it’s cluttered with folks who don't buy RPGs. There are a bunch of them. There are even more in a recession. </p><p></p><p>So Wizards of the Coast is trying to regain market share by printing the currency of play. </p><p></p><p>Will the folks in the flash cube use it in their home game? Sure. Why not? It's just another random effect generator. In fact it can serve to somewhat flatten the affects of the swingy d20 in an active way. It is less mechanical than other effect generator in that it describes a filament of story in narrative terms (it's not just a "20" or a "hit.") that talks to the core mechanics. </p><p></p><p>And they have control of the currency. </p><p></p><p>For the rest of us we have something to chase or guffaw. To be honest I don't know which way it will ultimately go. Even folks who hate random in theory, love random in their repeat purchase patterns. That and people love a card trick. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p></blockquote><p></p>
[QUOTE="Adso, post: 5438838, member: 6706"] Well, I don't work there anymore, but my guess is that the D&D Encounters program has show WotC that if you provide a fun and fast game experience, people show up an play it. It also shows that those folks rarely spend money in the store that is hosting the event. My guess (through limited observation, nothing more scientific) is that 1 out of 4 people who participate in D&D Encounters regularly make purchases at the stores where they play these games. Most of these D&D Encounters players are either getting their D&D fix through D&D Insider (and they are probably using a buddy's account) , ordering through Amazon (or leeches off a friend who orders on Amazon) or bought the only book they will ever need and just show up to play every week. There are other books they could buy; but they’re getting what they want. That's right, the RPG market is relatively small and it’s cluttered with folks who don't buy RPGs. There are a bunch of them. There are even more in a recession. So Wizards of the Coast is trying to regain market share by printing the currency of play. Will the folks in the flash cube use it in their home game? Sure. Why not? It's just another random effect generator. In fact it can serve to somewhat flatten the affects of the swingy d20 in an active way. It is less mechanical than other effect generator in that it describes a filament of story in narrative terms (it's not just a "20" or a "hit.") that talks to the core mechanics. And they have control of the currency. For the rest of us we have something to chase or guffaw. To be honest I don't know which way it will ultimately go. Even folks who hate random in theory, love random in their repeat purchase patterns. That and people love a card trick. :angel: [/QUOTE]
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