Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fortune Cards: you likey?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OnlineDM" data-source="post: 5529177" data-attributes="member: 90804"><p>Well, if the Fortune Cards are a total flop (I'm suspecting they might be, as I really don't see anyone I know using them), then they might no longer be in production by September, in which case yes, I imagine WotC would change their minds about requiring them for "lair assault." However, I think that they're trying to make this "lair assault" program into the source of demand for Fortune Card collectors.</p><p></p><p>With Magic: The Gathering (the most obvious parallel to Fortune Cards), cards have secondary market value because there is demand for them in "constructed" decks, mainly by people who want to play in tournaments. If you need certain cards in order to improve your chances of winning, you may be willing to pay some money to get those cards (assuming that you care about winning).</p><p></p><p>With Fortune Cards, there is currently no "winning" to motivate secondary market demand, and I'm guessing that this "lair assault" program is supposed to create that "winning" incentive (if I have the right, rare, powerful cards in my deck, I have a better chance of getting through this assault). Higher secondary market demand translates to higher primary market demand (if the "chase" cards are pricey enough in the secondary market, it could be worthwhile to buy random packs instead, in the hopes of getting the right cards).</p><p></p><p>Thus, I expect that WotC will NOT pull the plug on Fortune Cards before they give this "lair assault" program a try. I expect a huge push for this program at GenCon. </p><p></p><p>To be clear, I'm not really interested in the "lair assault" myself, but I think min-maxers will be. So, this has a chance of succeeding from a business perspective. Me, I tend to ignore Fortune Cards - I don't use them in my games and I don't plan to. But they might appeal to a certain player psychographic (the "Spike" type of player from Magic: The Gathering parlance).</p><p></p><p>I'd be bummed if they started focusing all of their new product development on "competitive" D&D players, but I haven't seen evidence of that yet, so I'm not too worried for now. Come September, we shall see.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5529177, member: 90804"] Well, if the Fortune Cards are a total flop (I'm suspecting they might be, as I really don't see anyone I know using them), then they might no longer be in production by September, in which case yes, I imagine WotC would change their minds about requiring them for "lair assault." However, I think that they're trying to make this "lair assault" program into the source of demand for Fortune Card collectors. With Magic: The Gathering (the most obvious parallel to Fortune Cards), cards have secondary market value because there is demand for them in "constructed" decks, mainly by people who want to play in tournaments. If you need certain cards in order to improve your chances of winning, you may be willing to pay some money to get those cards (assuming that you care about winning). With Fortune Cards, there is currently no "winning" to motivate secondary market demand, and I'm guessing that this "lair assault" program is supposed to create that "winning" incentive (if I have the right, rare, powerful cards in my deck, I have a better chance of getting through this assault). Higher secondary market demand translates to higher primary market demand (if the "chase" cards are pricey enough in the secondary market, it could be worthwhile to buy random packs instead, in the hopes of getting the right cards). Thus, I expect that WotC will NOT pull the plug on Fortune Cards before they give this "lair assault" program a try. I expect a huge push for this program at GenCon. To be clear, I'm not really interested in the "lair assault" myself, but I think min-maxers will be. So, this has a chance of succeeding from a business perspective. Me, I tend to ignore Fortune Cards - I don't use them in my games and I don't plan to. But they might appeal to a certain player psychographic (the "Spike" type of player from Magic: The Gathering parlance). I'd be bummed if they started focusing all of their new product development on "competitive" D&D players, but I haven't seen evidence of that yet, so I'm not too worried for now. Come September, we shall see. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fortune Cards: you likey?
Top