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Fortune Cards: you likey?
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<blockquote data-quote="OnlineDM" data-source="post: 5530018" data-attributes="member: 90804"><p>[MENTION=49255]Vicar[/MENTION] - I was talking about Fortune Cards from a business perspective. From a pure gaming perspective, sure, you could have variant rules and put the power in the DM's hands and have them work like treasure or boons that the DM could hand out, and they could be interesting additions to the game for certain tables who like that kind of thing.</p><p></p><p>But if THAT was their intended use, WotC would be selling Fortune Cards as a supplement, charging $20 or $30 for a complete set of cards to use at the table. That's not what WotC has done; they've followed the Magic: The Gathering model in terms of rarity and random packaging and pricing. I don't think I'm making a big leap when I say that, from a BUSINESS perspective, WotC would like Fortune Cards to work like Magic cards.</p><p></p><p>In order for Fortune Cards to be a big seller like Magic cards are, you need that secondary market demand to in turn pump up the primary market demand. Without that, the best you can realistically hope for is that each DM might acquire a complete set to use at their table - but really, they'll be fine if they're missing a handful of cool cards.</p><p></p><p>With a competitive game based on the cards, you tap into players' desires to WIN, and that desire to win is what drives them to acquire hard-to-get cards even though there's a real financial outlay to doing so. Without that drive to win, I don't think they'll ever get a thriving secondary market, which limits sales.</p><p></p><p>So to sum up, because Fortune Cards follow Magic's rarity, randomness and pricing models, I believe WotC would like them to have similar sales potential, and I believe their only chance of getting that is for there to be competition with the opportunity to WIN. Hence my feeling that they're looking at the "lair assault" program to drive that competitive urge and to get players to start chasing Fortune Cards as collectibles.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5530018, member: 90804"] [MENTION=49255]Vicar[/MENTION] - I was talking about Fortune Cards from a business perspective. From a pure gaming perspective, sure, you could have variant rules and put the power in the DM's hands and have them work like treasure or boons that the DM could hand out, and they could be interesting additions to the game for certain tables who like that kind of thing. But if THAT was their intended use, WotC would be selling Fortune Cards as a supplement, charging $20 or $30 for a complete set of cards to use at the table. That's not what WotC has done; they've followed the Magic: The Gathering model in terms of rarity and random packaging and pricing. I don't think I'm making a big leap when I say that, from a BUSINESS perspective, WotC would like Fortune Cards to work like Magic cards. In order for Fortune Cards to be a big seller like Magic cards are, you need that secondary market demand to in turn pump up the primary market demand. Without that, the best you can realistically hope for is that each DM might acquire a complete set to use at their table - but really, they'll be fine if they're missing a handful of cool cards. With a competitive game based on the cards, you tap into players' desires to WIN, and that desire to win is what drives them to acquire hard-to-get cards even though there's a real financial outlay to doing so. Without that drive to win, I don't think they'll ever get a thriving secondary market, which limits sales. So to sum up, because Fortune Cards follow Magic's rarity, randomness and pricing models, I believe WotC would like them to have similar sales potential, and I believe their only chance of getting that is for there to be competition with the opportunity to WIN. Hence my feeling that they're looking at the "lair assault" program to drive that competitive urge and to get players to start chasing Fortune Cards as collectibles. [/QUOTE]
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