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<blockquote data-quote="Vaslov" data-source="post: 5422662" data-attributes="member: 37953"><p>I have been using a similar concept for some time. My deck is similar to what <a href="http://www.enworld.org/forum/../member.php?u=812" target="_blank"><span style="color: #c35817">barsoomcore</span></a> posted on these forums years ago. I cannot find bar's old post, but below is an example of what he had.</p><p></p><p><a href="http://www.scratchfactory.com/Resources/SwashCards.pdf" target="_blank">http://www.scratchfactory.com/Resources/SwashCards.pdf</a></p><p></p><p> I only allow 1 card a game session which can be played at any time. Every group I have ever introduced them in loves them. Once introduced I have never been able to pull them back out of the game. I pulled them out when I first move to 4e and the players were unanimously asking for them to be added back in. </p><p></p><p>As a GM I love them as it throws plot twist my way which makes me think on my feet. It's a challenge I get a lot of satisfaction from. The players love them as they love to see the DM squirm and get a kick out of the unplanned twist this brings all of us. This forum talks about Rat Bastard DMs? I have Rat Bastard Players and I love it!</p><p></p><p>Are some of them "combat win" cards? Sure. I have one in my deck that says reinforcements show up. This card shows up at least once every four sessions (Murphy's Law and all) and often has turned a planned tough fight into a cake walk. The fun was figuring out what that meant when the party was miles from civilization in a swamp or far into a lost shrine of undead was tough for me to figure out. In those two cases I had an alligator flank the bad guys in the swamp and a spirit that was looking for redemption help in the undead lair. Both experiences are events that have been talked about fondly for years. </p><p></p><p>Can I see some groups not likely the extra boost? Sure. I get it. To each his own. Kudos for WotC for coming up with a product that for some groups will be a lot of fun. I'll stick to my own cards as my group have become attached to them. That said, I hope they make gobs of cash at this which they can use to invest in products I do want.</p><p></p><p>Good gaming to you all.</p><p>Vaslov</p></blockquote><p></p>
[QUOTE="Vaslov, post: 5422662, member: 37953"] I have been using a similar concept for some time. My deck is similar to what [URL="http://www.enworld.org/forum/../member.php?u=812"][COLOR=#c35817]barsoomcore[/COLOR][/URL] posted on these forums years ago. I cannot find bar's old post, but below is an example of what he had. [url]http://www.scratchfactory.com/Resources/SwashCards.pdf[/url] I only allow 1 card a game session which can be played at any time. Every group I have ever introduced them in loves them. Once introduced I have never been able to pull them back out of the game. I pulled them out when I first move to 4e and the players were unanimously asking for them to be added back in. As a GM I love them as it throws plot twist my way which makes me think on my feet. It's a challenge I get a lot of satisfaction from. The players love them as they love to see the DM squirm and get a kick out of the unplanned twist this brings all of us. This forum talks about Rat Bastard DMs? I have Rat Bastard Players and I love it! Are some of them "combat win" cards? Sure. I have one in my deck that says reinforcements show up. This card shows up at least once every four sessions (Murphy's Law and all) and often has turned a planned tough fight into a cake walk. The fun was figuring out what that meant when the party was miles from civilization in a swamp or far into a lost shrine of undead was tough for me to figure out. In those two cases I had an alligator flank the bad guys in the swamp and a spirit that was looking for redemption help in the undead lair. Both experiences are events that have been talked about fondly for years. Can I see some groups not likely the extra boost? Sure. I get it. To each his own. Kudos for WotC for coming up with a product that for some groups will be a lot of fun. I'll stick to my own cards as my group have become attached to them. That said, I hope they make gobs of cash at this which they can use to invest in products I do want. Good gaming to you all. Vaslov [/QUOTE]
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