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<blockquote data-quote="I'm A Banana" data-source="post: 5424073" data-attributes="member: 2067"><p>As one of those people, I find that "I give you $8 for <em>randomness!!!</em>" gives an abysmal return on investment. </p><p></p><p>"Do I hit the orc or not?"</p><p>"Give me a dollar, and I'll tell you."</p><p></p><p>No thanks.</p><p></p><p></p><p></p><p>Right. But randomization from the provider here actually reduces the value of the whole lot, since I pay over and over again for the <em>chance</em> to get something I want.</p><p></p><p>Versus paying once for something I <em>definitely</em> want. </p><p></p><p></p><p></p><p>Encountering effects they've never come across before is what <em>personalization</em> brings to D&D. This has been true since OD&D. Bored with kobolds, the DM comes up with something new (or comes up with Tucker's Kobolds). Something uniquely suited to the predilections of the players at the table.</p><p></p><p>I'd say that customizability of existing game mechanics is a much more interesting -- and much more PnP-unique -- gameplay mode than "Booster Packs."</p><p></p><p>Finding ways to cram that customizability against itself -- to get the fanbase sprinkling ideas amongst themselves -- has at least as much potential for new exposures than WotC selling you a pack of cardboard. </p><p></p><p></p><p></p><p>We all come to this game from a variety of different places, all of us with our own hang-ups and expectations. From Drow fanboys to Tolkein scholars to dudes brought up on Conan to girls brought up on Anime, D&D casts a broad net. The reason we like or dislike anything is always a personal reason, a personal choice, based on our personal histories.</p><p></p><p>There's nothing odd or unusual or "hung-up" about any of that. That's how capitalism works. That's how people work. That's the system functioning as it should. The people with strong opinions should voice them and let them be known with their wallets. </p><p></p><p>Asking people to sit down and shut up and keep their opinions to themselves (or, worse, <em>shaming</em> them into it by telling them that they have a <em>problem</em> because of their feelings) ensures only that nothing changes.</p><p></p><p>Expressing your opinion on gaming products is what about 90% of ENWorld is, and no one should feel like they have "hang-ups" just because they like or dislike a certain product, any more than they should feel like they have "hang-ups" because they like or dislike Lady Gaga. Some people don't like Lady Gaga, for entirely valid reasons. That's just something that the Lady Gaga fans have to deal with. Some people will find collectible elements in D&D distasteful. That's just something that those who like those elements will have to deal with. In general, when someone has a different opinion, it's not a good idea to assume it's because they have some "hang-up" that you don't have (because clearly those who disagree with you are deficient!).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5424073, member: 2067"] As one of those people, I find that "I give you $8 for [I]randomness!!![/I]" gives an abysmal return on investment. "Do I hit the orc or not?" "Give me a dollar, and I'll tell you." No thanks. Right. But randomization from the provider here actually reduces the value of the whole lot, since I pay over and over again for the [I]chance[/I] to get something I want. Versus paying once for something I [I]definitely[/I] want. Encountering effects they've never come across before is what [I]personalization[/I] brings to D&D. This has been true since OD&D. Bored with kobolds, the DM comes up with something new (or comes up with Tucker's Kobolds). Something uniquely suited to the predilections of the players at the table. I'd say that customizability of existing game mechanics is a much more interesting -- and much more PnP-unique -- gameplay mode than "Booster Packs." Finding ways to cram that customizability against itself -- to get the fanbase sprinkling ideas amongst themselves -- has at least as much potential for new exposures than WotC selling you a pack of cardboard. We all come to this game from a variety of different places, all of us with our own hang-ups and expectations. From Drow fanboys to Tolkein scholars to dudes brought up on Conan to girls brought up on Anime, D&D casts a broad net. The reason we like or dislike anything is always a personal reason, a personal choice, based on our personal histories. There's nothing odd or unusual or "hung-up" about any of that. That's how capitalism works. That's how people work. That's the system functioning as it should. The people with strong opinions should voice them and let them be known with their wallets. Asking people to sit down and shut up and keep their opinions to themselves (or, worse, [I]shaming[/I] them into it by telling them that they have a [I]problem[/I] because of their feelings) ensures only that nothing changes. Expressing your opinion on gaming products is what about 90% of ENWorld is, and no one should feel like they have "hang-ups" just because they like or dislike a certain product, any more than they should feel like they have "hang-ups" because they like or dislike Lady Gaga. Some people don't like Lady Gaga, for entirely valid reasons. That's just something that the Lady Gaga fans have to deal with. Some people will find collectible elements in D&D distasteful. That's just something that those who like those elements will have to deal with. In general, when someone has a different opinion, it's not a good idea to assume it's because they have some "hang-up" that you don't have (because clearly those who disagree with you are deficient!). [/QUOTE]
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