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<blockquote data-quote="shadzar" data-source="post: 5425635" data-attributes="member: 6667746"><p>It seemed it was being discussed mechanically. I don't know anythign really of either of the Gamma Worlds so cannot speak to them.</p><p></p><p>Here the begins to break down however. DDM was also a game. It attracted mostly the roleplayers for getting cheap pre-painted minis, from what I have read in anecdotal reports, but could also be played by those not wanting to get into one of the Warhammer games that was a lot more costly and time consuming. So you really can't compare the minis games to these cards as they have only one purpose. Use them for 4th edition D&D only. The minis could also be used for ANY other game requiring minis, random toys for kids ages X and up, etc.</p><p></p><p>Now saying this it may seem unfair to equate the same gimmick as the fortune cards to MtG a CCG since MtG is similar to the D&D CMG. But we have the unitasker same as Fortune Cards that you cant do anything else with Magic cards, The other problem then with this gimmick, dice are used as counters for MtG, but the thing needed to play it were the cards. You could buy dice, glass beads, pewter tokens, etc...but anything would work such as torn pieces of paper to supplement MtG where such is needed. So long as you had cards you could play. D&D never required anything but a random selection method and your imagination...the books help so you are playing the write game or by the same rules. You didnt need to buy minis, maps, dice, D&D Brand anything. Now the gimmick isnt being used to make people impulsively want these new Fortune Cards, but rather a sell-able format for another platform game being forced into upon one that could use something else.</p><p></p><p>I am sure you heard the complaints about Power Cards being randomized and pre-emptively people wanting complete sets, likewise people wanting to buy minis but not in CMG format, just wanted minis and the downfall of minis because WotC disagreed with its viability. Knowing this why use the gimmick again on a collection of people that has fought against it for a long time?</p><p></p><p>The gimmick failed for miniatures another D&D supplemental product. The RPG gamer just doesnt like having to purchase each week in order to play, except in the case of computer technologies, where someone else is doing work storing your data and providing you eye candy (effectively movies) during gameplay. We learned long ago that our books would last a long time o don't need constant purchases as the company needs them to be made.</p><p></p><p>Now it only stated one group of people HAD to purchase them, but it is still insulting to many that this gimmick would be tried again after all the times people have opposed it with the game right?</p><p></p><p>Not to mention you can only use a gimmick so many times before people see through it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="shadzar, post: 5425635, member: 6667746"] It seemed it was being discussed mechanically. I don't know anythign really of either of the Gamma Worlds so cannot speak to them. Here the begins to break down however. DDM was also a game. It attracted mostly the roleplayers for getting cheap pre-painted minis, from what I have read in anecdotal reports, but could also be played by those not wanting to get into one of the Warhammer games that was a lot more costly and time consuming. So you really can't compare the minis games to these cards as they have only one purpose. Use them for 4th edition D&D only. The minis could also be used for ANY other game requiring minis, random toys for kids ages X and up, etc. Now saying this it may seem unfair to equate the same gimmick as the fortune cards to MtG a CCG since MtG is similar to the D&D CMG. But we have the unitasker same as Fortune Cards that you cant do anything else with Magic cards, The other problem then with this gimmick, dice are used as counters for MtG, but the thing needed to play it were the cards. You could buy dice, glass beads, pewter tokens, etc...but anything would work such as torn pieces of paper to supplement MtG where such is needed. So long as you had cards you could play. D&D never required anything but a random selection method and your imagination...the books help so you are playing the write game or by the same rules. You didnt need to buy minis, maps, dice, D&D Brand anything. Now the gimmick isnt being used to make people impulsively want these new Fortune Cards, but rather a sell-able format for another platform game being forced into upon one that could use something else. I am sure you heard the complaints about Power Cards being randomized and pre-emptively people wanting complete sets, likewise people wanting to buy minis but not in CMG format, just wanted minis and the downfall of minis because WotC disagreed with its viability. Knowing this why use the gimmick again on a collection of people that has fought against it for a long time? The gimmick failed for miniatures another D&D supplemental product. The RPG gamer just doesnt like having to purchase each week in order to play, except in the case of computer technologies, where someone else is doing work storing your data and providing you eye candy (effectively movies) during gameplay. We learned long ago that our books would last a long time o don't need constant purchases as the company needs them to be made. Now it only stated one group of people HAD to purchase them, but it is still insulting to many that this gimmick would be tried again after all the times people have opposed it with the game right? Not to mention you can only use a gimmick so many times before people see through it. ;) [/QUOTE]
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